Half-Life Console Help
autoexec.cfg contains a list of console commands and variable settings (one per line) that will be executed when the dedicated server program (hlds.exe) is run. server.cfg contains a list of console variable settings (no commands!) that will be executed each time your server (hlds.exe) changes maps (whether the map change is caused my a map command or a timelimit or fraglimit is hit). mapcycle.txt contains a list of multiplayer maps (one per line without the .bsp extension, standard maps are: bootcamp, undertow, datacore, lambda_bunker, snark_pit, stalkyard, bounce, or subtransit) that will be automatically cycled on your server. The map will change to the next one on the list (looping around at the end) whenever the timelimit (mp_timelimit xx, xx in minutes) or fraglimit (mp_fraglimit xx) is met. motd.txt is the "Message Of The Day," or the text that will be displayed on screen in the game as clients join your server. Each line will be centered on their screen, so if you try centering the lines in this text file it will end up looking whacked. If you really want to customize your server, go to the master list of server commands and variables. There are scads of options, including changing gravity, player moving speeds, how frequently a client can spray paint a logo, your hostname, etc. These can be typed into the dedicated server console (or the game console) or placed in the autoexec.cfg file for automatic execution on startup. There's more info about running
a server in the FAQ.
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