Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
bgmvolume |
0 |
enable CD audio (0 may improve performance) [Flags: a] |
cl_allowdownload |
1 |
enable download of maps, models, and decals on joining a
server |
cl_allowupload |
1 |
enable upload of maps, models, and decals on joining a server |
cl_allow_download |
|
toggle allowing download of maps, models, and decals on
joining a server |
cl_allow_upload |
|
toggle upload of maps, models, and decals on joining a server |
cl_downloadinterval |
1 |
set the minimum time between downloads from the server in
a multiplayer game |
cl_download_ingame |
1 |
enable downloads during a multiplayer game (generally not
a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads
are between maps only) |
cl_download_max |
0 |
set the maximum number of files to download from a server |
cl_gaitestimation |
1 |
enable estimated player stepping motion -- disable (0) to
decrease apparent "ice skating" and possibly increase lag |
cl_gg |
0 |
enable Game Gauge mode (gg starts running
a demo in gamegauge mode and will report averag FPS at the end |
cl_himodels |
0 |
enable high quality player models. Set to 1 for slightly
better quality player models (and slightly lower fps) [Flags: a] |
cl_nolerp |
0 |
disable model (entity) movement prediction (1 may increase
lag) |
cl_nopred |
0 |
disable client-side prediction (1 may increase lag) [Flags:
a] |
cl_predict_players |
1 |
enable client-side prediction of other players |
cl_pred_fraction |
0.500 |
set client-side prediction faction (closer to one is more
prediction) [Flags: a] |
cl_pred_link |
1 |
set client-side prediction link value |
cl_pred_maxtime |
255 |
set client-side prediction maximum prediction time [Flags:
a] |
cl_resend |
6 |
set resend count (the number of times to attempt to resend
packets) |
cl_upload_max |
0 |
set the max number of files a client can upload to a server |
dc |
|
enable class briefing displays after selecting a class in
TFC |
fps_lan |
31 |
set the max framerate for multiplayer games (only when rate
is set higher than 5000. fps_modem sets the max framerate when rate is
set lower than 5000). Lower reduces lag. |
fps_modem |
31 |
set the max framerate for multiplayer games (only when rate
is set less than 5000. fps_lan sets the max framerate when rate is set
5000 or higher). Lower reduces lag. |
fps_single |
72 |
set max framerate for a single player game |
gl_cull |
1 |
enable rendering of visible objects only (0 will slow fps) |
gl_d3dflip |
0 |
enable reversed rendering order for D3D video mode |
gl_dither |
1 |
enable dithering [Flags: a] |
gl_keeptjunctions |
1 |
enable allowing slight cracks between textures, setting
to 1 may look better on some video cards, but will be a bit slower (fewer
fps) |
gl_lightholes |
1 |
enable light holes (0 may improve perfomance) |
gl_max_size |
256 |
set the maximum texture size (higher may look better, but
may slow performance if set too high) |
gl_picmip |
0 |
set rendering quality (0,1,2, higher is faster and lower
quality) see gl_playermip, gl_texturemode |
gl_playermip |
0 |
set player rendering quality (0,1,2, higher is faster and
lower quality) see gl_playermip, gl_texturemode |
gl_round_down |
3 |
set texture size rounding-down value (higher rounds more,
resulting in lower quality and higher FPS) |
gl_smoothmodels |
1 |
enable model smoothing. Disabling (0) may increase fps a
bit |
gl_spriteblend |
1 |
enable blending sprite graphics |
gl_texsort |
0 |
enables brighter and more vivid textures, but slows performance |
gl_texturemode |
[type] |
set the rendering mode: in order from lowest quality (fastest)
to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
Think of the 1st two as low and high quality for hardware that supports
bilinear filetering, and the 2nd two as low and high quality for hardware
that supports trilinear filtering. |
gl_wateramp |
0 |
enable amplified (higher) waves in water. 1 may decrease
FPS (see sv_wateramp) |
gl_ztrick |
1 |
speeds up renndering on some 3dfx cards (and maybe others),
but may cause flickering on some video cards |
hisound |
0 |
enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit
(0 may improve performance) [Flags: a] |
host_framerate |
0 |
set the speed that host and server interact with the game. |
host_speeds |
0 |
enable display of current FPS on-screen |
loadas8bit |
0 |
set to 1 to force 8-bit (lower quality) sounds (see hisound
also) |
mp_decals |
2000 |
set max number of decals to display in multiplayer (set
lower for perfomance boost, but blast marks and logos will disappear sooner)
[Flags: a] |
precache |
1 |
enable pre-loading of all needed files at map start (1 may
help skipping/stoppoing problems) |
pushlatency |
-50 |
set pushlatency (try around -1/2 to -1 times ping) -- some
people say using non-integer values (like -100.0521) reduces lag [Flags:
a] |
rate |
9001.204 |
set client data rate (1000-4000 modem, 20000+ LAN) -- bad
values cause LAG! turn on the r_netgraph to help avaluate different values,
and try non-integers like 4001.0528. [Flags: a i] |
r_decals |
4096 |
set max number of blast mark decals in single-player (lower
number will improves perfomance some, but decals wil disappear sooner) |
r_drawadaptive |
0 |
enable adaptive detail levels |
r_drawviewmodel |
1 |
enable drawing player weapon model (off improves perfomance
a bit) |
r_dynamic |
1 |
enable dynamic lighting -- the light reflections glowing
objects make on other objects nearby, such as rockets and the flashlight
(0 may improve fps) |
r_mirroralpha |
1 |
enable reflective textures (0 may improve performance) |
r_mmx |
1 |
force MMX calculation methods for MMX CPU's (set to 1 if
your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips.
If using 1 reduces perfomance, set back to 0) |
r_netgraph |
1 |
enable graph of network conditions (yellow is bad, red is
worse) turn this on to evaluate rate settings and connection quality (1
is normal netgraph, 2 and 3 give more detailed packet info, but are harder
to read) |
r_shadows |
0 |
enable player shadows (decreases performance and doesn't
look that great) |
r_speeds |
0 |
enable display of average fps, draw speed, and polygon info
(use to see running FPS info) |
r_traceglow |
0 |
enable inclusion of monsters in glow sprite occlusion checking
(1 will decrease perfomance) |
sizedown |
|
decrease screen size (will increase FPS, won't work on all
video cards) |
sizeup |
|
increase screen size (will decrease FPS, won't work on all
video cards) |
s_a3d |
0 |
enable A3D support (0 may improve performance) [Flags: a] |
s_eax |
0 |
enable EAX support (0 may improve performance) [Flags: a] |
s_reverb |
1 |
enable reverb (0 may improve performance) |
timedemo |
<demo> |
play demo HalfLife\Valve\demo.dem at max FPS and report
average FPS (see r_speeds, timerefresh, gg) |
timerefresh |
|
spin view in place and report average FPS for the spin (see
timedemo, r_speeds, gg) |
uprate |
9999 |
set transfer rate from client to server (how many bytes
per second your computer will try to send to the server). Lower may improve
lag (to a point -- too low can be worse than too high) |
vid_config_x |
800 |
set horizontal screen resolution [Flags: a] |
vid_config_y |
600 |
set vertical screen resolution [Flags: a] |
vid_d3d |
0 |
enable Direct3D support (keep this off if your video card
supports OpenGL) |
vid_describemode |
|
display video mode settings |
vid_mode |
0 |
set video mode |
violence_ablood |
1 |
enable blood (0 will improve perfomance some, but you won't
see any blood) |
violence_agibs |
1 |
enable gibs (0 will improve performance some, but you won't
see body chunks) |
violence_hblood |
1 |
enable more blood (0 will improve perfomance some, but you
won't see as much blood) |
violence_hgibs |
1 |
enable more gibs (0 will improve performance some, but you
won't see as many body chunks) |