Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
allowupload |
|
toggle allowing upload of local copies of decals or models
to server |
bgetsv |
|
request batch server list |
bottomcolor |
6 |
set the bottom color of your player model [Flags: a i] |
clearlist |
|
clear the server list |
clientport |
27005 |
set defail client port (TCP/IP) for connecting to a server
(may specify other port with "connect ip:port") |
cl_adaptive |
0 |
displays time, dropped packet %, average latency, up/down
rates, and FPS [Flags: a] |
cl_allowdownload |
1 |
enable download of maps, models, and decals on joining a
server |
cl_allowupload |
1 |
enable upload of maps, models, and decals on joining a server |
cl_allow_download |
|
toggle allowing download of maps, models, and decals on
joining a server |
cl_allow_upload |
|
toggle upload of maps, models, and decals on joining a server |
cl_bitcounts |
|
show list of bits received for each player, with delta values |
cl_downloadinterval |
1 |
set the minimum time between downloads from the server in
a multiplayer game |
cl_download_ingame |
1 |
enable downloads during a multiplayer game (generally not
a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads
are between maps only) |
cl_download_max |
0 |
set the maximum number of files to download from a server |
cl_gaitestimation |
1 |
enable estimated player stepping motion -- disable (0) to
decrease apparent "ice skating" and possibly increase lag |
cl_nodelta |
0 |
disable delta compression (only set to 1 if you get network
errors) |
cl_nolerp |
0 |
disable model (entity) movement prediction (1 may increase
lag) |
cl_nopred |
0 |
disable client-side prediction (1 may increase lag) [Flags:
a] |
cl_predict_players |
1 |
enable client-side prediction of other players |
cl_pred_fraction |
0.500 |
set client-side prediction faction (closer to one is more
prediction) [Flags: a] |
cl_pred_link |
1 |
set client-side prediction link value |
cl_pred_maxtime |
255 |
set client-side prediction maximum prediction time [Flags:
a] |
cl_resend |
6 |
set resend count (the number of times to attempt to resend
packets) |
cl_shownet |
0 |
enable display of network packet numbers |
cl_showsizes |
0 |
enable display of network packet size graph |
cl_spectator_password |
0 |
set the password for spectator access to a server |
cl_timeout |
305 |
set the inactivity time before a client is disconnected
(timed out) [Flags: a] |
cl_upload_max |
0 |
set the max number of files a client can upload to a server |
connect |
<ip> : [port] |
connect to a miltiplayer server with ip address and
optional |
coop |
0 |
enable cooperative play mode see the coop link on the main
page for tips on getting coop working) [Flags: sv] |
disconnect |
|
disconnect from a server or local game |
download |
|
start downloading files from server (if cl_download_ingame
is 1) |
fakelag |
0 |
simulates lag, higher values are laggier |
fakeloss |
0 |
simulates packet loss, higher values are more lossy |
fps_lan |
31 |
set the max framerate for multiplayer games (only when rate
is set higher than 5000. fps_modem sets the max framerate when rate is
set lower than 5000). Lower reduces lag. |
fps_modem |
31 |
set the max framerate for multiplayer games (only when rate
is set less than 5000. fps_lan sets the max framerate when rate is set
5000 or higher). Lower reduces lag. |
getsv |
|
for each server in the serverlist, list ip address and the
total number of players connected |
graphheight |
64 |
set height of r_netgraph display |
graphhigh |
512 |
set max value of r_netgraph display |
graphmean |
1 |
set mean value of r_netgraph display |
graphmedian |
128 |
set median value of r_netgraph display |
ipx_clientport |
0 |
set client port for IPX LAN game |
ip_clientport |
0 |
set client port for TCP/IPLAN game |
list |
|
lists local servers found by slist command |
name |
0 |
set client player name [Flags: a i] |
netbad |
|
simulate a bad network connection |
netmax |
|
display maximum packets and maximum game packets |
netusage |
0 |
enable display of network usage graph |
nextdl |
|
download next file |
pingservers |
|
display pings of servers in the serverlist |
pingsv |
<ip> : [port] |
ping server at IP:PORT address |
port |
27015 |
set the default connect port |
protocol |
|
display network protocol version |
pushlatency |
-50 |
set pushlatency (try around -1/2 to -1 times ping) -- some
people say using non-integer values (like -100.0521) reduces lag [Flags:
a] |
rate |
9001.204 |
set client data rate (1000-4000 modem, 20000+ LAN) -- bad
values cause LAG! turn on the r_netgraph to help avaluate different values,
and try non-integers like 4001.0528. [Flags: a i] |
reconnect |
|
reconnect to the current server |
retry |
|
try reconnecting to the last server four more times (after
four failed attempts) |
r_netgraph |
1 |
enable graph of network conditions (yellow is bad, red is
worse) turn this on to evaluate rate settings and connection quality (1
is normal netgraph, 2 and 3 give more detailed packet info, but are harder
to read) |
showdrop |
0 |
enable display of dropped packets |
showinfo |
|
enable display of all packets |
showpackets |
0 |
enable network packet info display |
skipdl |
|
skip the current download and move to the next (if any) |
skipul |
|
skip the current upload and move to the next (if any) |
slist |
|
search for local servers, store in serverlist |
topcolor |
30 |
set player model top color [Flags: a i] |
upload |
|
upload files to server |
uprate |
9999 |
set transfer rate from client to server (how many bytes
per second your computer will try to send to the server). Lower may improve
lag (to a point -- too low can be worse than too high) |