Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
ambient_fade |
100 |
set the distance at which ambient
sounds fade away |
ambient_level |
0.300 |
sets sound level for ambient sounds |
bgmbuffer |
4096 |
set the CD audio buffer size |
bgmvolume |
0 |
enable CD audio (0 may improve performance)
[Flags: a] |
cd |
|
control CD audio. 'cd stop' stops
play, 'cd loop X' plays track X (1-16 valid) |
cl_appendmixed |
0 |
force playing of mixed sounds as sequential
sounds instead |
hisound |
0 |
enable high-quality sound (1=22kHz,
0=11kHz) see also loadas8bit (0 may improve performance) [Flags: a] |
loadas8bit |
0 |
set to 1 to force 8-bit (lower quality)
sounds (see hisound also) |
nosound |
0 |
disable sounds (1 will make the game
silent) |
play |
<filename> |
play a WAV audio file designated by
filename |
room_delay |
0 |
3D sound setting |
room_dlylp |
2 |
3D sound setting |
room_feedback |
0.520 |
3D sound setting |
room_left |
0.010 |
3D sound setting |
room_lp |
0 |
3D sound setting |
room_mod |
0 |
3D sound setting |
room_off |
0 |
3D sound setting |
room_refl |
0.900 |
3D sound setting |
room_rvblp |
1 |
3D sound setting |
room_size |
0.060 |
3D sound setting |
room_type |
18 |
3D sound setting |
snd_noextraupdate |
0 |
disable 'extra' sound system updates
-- only try 1 if you have sound problems |
snd_show |
0 |
enable display of sounds as they are
played |
soundfade |
<params> |
set sound fade properties (params
= <%>[]) |
soundinfo |
|
display number of: stereo channels,
samples, samplebits, speed, DMA, and sound channels |
soundlist |
|
display list of all loaded sounds |
stopsound |
|
stop playing current sound |
suitvolume |
0.250 |
set HEV suit volume [Flags: a] |
s_2dvolume |
0.880 |
Maximum volume at which 2D sounds
are played. By the nature of the filters being applied to the A3D buffers,
they are quieter then their 2D counterparts. Hence it is important to quiet
the 2D sounds to normalize volume. Valid range is 0 to 1.0 |
s_a3d |
0 |
enable A3D support (0 may improve
performance) [Flags: a] |
s_automax_distance |
30 |
set distance for max sound volume
[Flags: a] |
s_automin_distance |
2 |
set distance for min sound volume
[Flags: a] |
s_bloat |
2 |
A3D 2.0 only. Bloat factor for polygons.
This effectively scales each polygon by a certain amount. This is a rough
way to fill holes left by unrendered small polygons. [Flags: a] |
s_buffersize |
65536 |
set sound buffer size |
s_disable_a3d |
|
disabe A3D support |
s_distance |
60 |
adjusts the ratio of game units to
meters - affecting velocity, positioning, and distance. The higher this
number, the closer everything gets (in audio terms). Valid range is 0 to
infinity. [Flags: a] |
s_doppler |
0 |
adjusts doppler effect - this setting
is very sensitive which is why it is disabled by default. Valid range is
0 to 10. [Flags: a] |
s_eax |
0 |
enable EAX support (0 may improve
performance) [Flags: a] |
s_enable_a3d |
|
enable A3D support |
s_geometry |
1 |
A3D 2.0 only. enables geometry rendering
on/off. When disabled (0), geometry is not processed at all. |
s_max_distance |
1000 |
Maximum distance from the listener
before rolloff is no longer applied. Valid range is s_min_distance to infinity
[Flags: a] |
s_min_distance |
8 |
Minimum distance a source will be
from the listener before rolloff is applied to it. Sources with a value
lower than s_min_distance will play at full volume. Valid range is 0 to
s_max_distance.
[Flags: a] |
s_numpolys |
200 |
A3D 2.0 only. Maximum polygons to
be rendered. Polygons will stop being rendered either when there are no
more polygons left or s_numpolys polygons have been rendered. Setting this
to 0 is the same as turning s_geometry off. Valid range is 0 to infinity.
[Flags: a] |
s_occfactor |
0.250 |
A3D 2.0 only. Transmission value of
material - the smaller the number, the more occluded the sound is (less
sound passes through the material). Valid range is 0 to 1.0 |
s_occlude |
1 |
A3D 2.0 only. enable sound occlusions. |
s_refdelay |
4 |
A3D 2.0 only. Delay between a source
and its closest reflection. The higher the delay, the more time it takes
between when the source and its first reflection is played. Valid range
is 0 to 100. [Flags: a] |
s_refgain |
0.400 |
A3D 2.0 only. Adjusts the gain on
each reflection, where higher number means louder reflections. Remember
very loud reflections could cancel out the effect of HRTFs. Valid range
is 0 to 1.0 [Flags: a] |
s_reflect |
1 |
A3D 2.0 only. enable sound reflections. |
s_reverb |
1 |
enable reverb (0 may improve performance) |
s_rolloff |
1 |
Adjusts the rolloff factor; when the
rolloff value is increased, the effects of distance are increased: high
frequencies are filtered and volume is lowered. Valid range is 0 to 10.
[Flags: a] |
s_verbwet |
0.250 |
controls the wet/dry mix of reverbfor
A3D only. The higher the number, the more wet (more reverb) the sounds.
Valid range is 0 to 1.0 [Flags: a] |
volume |
0.800 |
set game volume [Flags: a] |
_snd_mixahead |
0.100 |
set sound mixahead value (like s_mixahead
in Q2), different values may help fix stuttering problems on some sound
cards [Flags: a] |