Command
or
Variable
Name |
Arguments
or
Default |
Category |
Description |
+alt1 |
|
developer |
extra commands for mod authors; not currently used in HL
or TFC |
+alt2 |
|
developer |
extra commands for mod authors; not currently used in HL
or TFC |
+attack |
|
controls |
fire |
+attack2 |
|
controls |
alternate fire (Special Ability Menu in TFC) see special |
+back |
|
controls |
move backward |
+camdistance |
|
controls |
move chase cam away from player (only works if thirdperson
activated) |
+camin |
|
controls |
move chase cam in (forward) only works if thirdperson activated |
+cammousemove |
|
controls |
allow mouse motion to control chase cam while held down
(only works if thirdperson activated) |
+camout |
|
controls |
move chase cam out (back) only works if thirdperson activated |
+campitchdown |
|
controls |
decrease chase cam pitch (aim down) only works if thirdperson
activated |
+campitchup |
|
controls |
increase chase cam pitch (aim up) only works if thirdperson
activated |
+camyawleft |
|
controls |
yaw (tilt) chase cam left (only works if thirdperson activated) |
+camyawright |
|
controls |
yaw (tilt) chase cam right (only works if thirdperson activated) |
+det20 |
|
controls |
set detpack to explode in 20 sec (must hold until it says
ok) TFC Demo class only [Flags: tfc] |
+det5 |
|
controls |
set detpack to explode in 5 sec (must hold until it says
ok) TFC Demo class only [Flags: tfc] |
+det50 |
|
controls |
set detpack to explode in 50 sec (must hold until it says
ok) TFC Demo class only [Flags: tfc] |
+duck |
|
controls |
duck (a.k.a. crouch) |
+forward |
|
controls |
move forward |
+gren1 |
|
controls |
launch grenade type 1 (see primeone, primetwo, throwgren)
[Flags: tfc] |
+gren2 |
|
controls |
launch grenade type 2 (see primeone, primetwo, throwgren)
[Flags: tfc] |
+ip |
<xxx.xxx.xxx.xxx> |
server |
? |
+jlook |
|
controls |
enable joystick-controlled looking around (like +mlook,
but with a joystick) |
+jump |
|
controls |
jump |
+klook |
|
controls |
use keyboard to look around (see +mlook, +jlook)) |
+left |
|
controls |
turn left |
+lookdown |
|
controls |
look down |
+lookup |
|
controls |
look up |
+mlook |
|
controls |
use mouse to look around |
+movedown |
|
controls |
move down -- as in swim down, fly down, or climb down |
+moveleft |
|
controls |
strafe left |
+moveright |
|
controls |
strafe right |
+moveup |
|
controls |
move up -- as in swim up, fly up, or climb up |
+reload |
|
controls |
reload current weapon |
+right |
|
controls |
turn right |
+showscores |
|
controls |
show pings and scores for all players on the server |
+speed |
|
controls |
walk if autorun enabled, run if autorun disabled |
+strafe |
|
controls |
strafe modifier, direction keys strafe while this is held
down |
+use |
|
controls |
use item (switch, scientist, sentry gun, …) |
addip |
<min> <ipaddr> |
server |
adds an ip the server filterban list (0 minutes = permanent) |
alias |
<name> "cmd1; cmd2" |
scripts |
define an alias to a command or commands, i.e. alias jumpduck
"+moveup; +movedown; wait; -moveup; -movedown" |
allowupload |
|
net |
toggle allowing upload of local copies of decals or models
to server |
ambient_fade |
100 |
audio |
set the distance at which ambient sounds fade away |
ambient_level |
0.300 |
audio |
sets sound level for ambient sounds |
appenddemo |
<demo> |
demo |
record a demo, appending to the demo file already at half-life/valve/demo.dem |
autosave |
|
prefs |
enable autosave |
banid |
<min> <uid> [kick] |
server |
ban player with id for minutes (0=permanent
ban). Add 'kick' after user number to also kick the player off the server.
See users, kick, writeid, removeid |
begin |
|
developer |
internal game function, not valid from console |
bgetmod |
|
server |
request batch mod status |
bgetsv |
|
net |
request batch server list |
bgmbuffer |
4096 |
audio |
set the CD audio buffer size |
bgmvolume |
0 |
audio |
enable CD audio (0 may improve performance) [Flags: a] |
bind |
<key> <"cmd1; cmd2"> |
scripts |
make activate one or more command(s) or variable
settings, enclosed in quotes and separated by semicolons. Binding a key
to any +command also automatically binds the release of that key to the
-command (see alias) |
bottomcolor |
6 |
net |
set the bottom color of your player model [Flags: a i] |
brightness |
1 |
video |
enable glare reduction (try higher values, like 3, for even
brighter) [Flags: a] |
build |
|
controls |
display build menu (ammo dispenser or sentry gun, Engineer
class only) [TFC] [Flags: tfc] |
cam_command |
0 |
prefs |
enable chase cam commands |
cam_contain |
0 |
prefs |
enable chase cam auto-contain in current room |
cam_idealdist |
64 |
prefs |
set the preferred distance from the player model for the
chase cam (only valid if thirdperson activated) |
cam_idealpitch |
0 |
prefs |
set the preferred pitch for the chase cam (only valid if
thirdperson activated) |
cam_idealyaw |
90 |
prefs |
set the preferred yaw for the chase cam (only valid if thirdperson
activated) |
cam_snapto |
0 |
prefs |
set the preferred snap interval for the chase cam (only
valid if thirdperson activated) |
cancelselect |
|
scripts |
cancel selection (i.e. what ESCAPE usually does) |
cd |
|
audio |
control CD audio. 'cd stop' stops play, 'cd loop X' plays
track X (1-16 valid) |
cdkey |
|
old |
GONE: echo the CD key to the console |
centerview |
|
controls |
centers the view |
changeclass |
|
controls |
display class change menu (can use slotX to select from
menu) [Flags: tfc] |
changelevel |
<map> |
server |
load the map specified without disconnecting clients from
the server |
changelevel2 |
<map> |
server |
load the map specified and continue the current game without
disconnecting clients from the server |
changeteam |
|
controls |
display team change menu (can use slotX to select from menu)
[Flags: tfc] |
chase_active |
0 |
prefs |
enable chase-cam (third-person view, like TombRaider or
Hexen 2) |
chase_back |
100 |
prefs |
set the preferred cam distance from the player when backing
up |
chase_right |
0 |
prefs |
set the preferred offset to the side for the chase cam |
chase_up |
16 |
prefs |
set the preferred offset up for the chase cam |
clear |
|
misc |
clear the console screen |
clearlist |
|
net |
clear the server list |
clientport |
27005 |
net |
set defail client port (TCP/IP) for connecting to a server
(may specify other port with "connect ip:port") |
cl_adaptive |
0 |
net |
displays time, dropped packet %, average latency, up/down
rates, and FPS [Flags: a] |
cl_allowdownload |
1 |
net |
enable download of maps, models, and decals on joining a
server |
cl_allowupload |
1 |
net |
enable upload of maps, models, and decals on joining a server |
cl_allow_download |
|
net |
toggle allowing download of maps, models, and decals on
joining a server |
cl_allow_upload |
|
net |
toggle upload of maps, models, and decals on joining a server |
cl_anglespeedkey |
0.670 |
prefs |
set the speed that the direction keys (not mouse) change
the view angle |
cl_appendmixed |
0 |
audio |
force playing of mixed sounds as sequential sounds instead |
cl_backspeed |
400 |
prefs |
set the player backup speed on a server, up to server max
[Flags: a] |
cl_bitcounts |
|
net |
show list of bits received for each player, with delta values |
cl_bob |
0.010 |
prefs |
set the amount that your player view bobs while running.
Motion-sick types should set this to 0. |
cl_bobcycle |
0.800 |
prefs |
set how frequently player view bobs while running. Motion-sick
types should set this to 0. |
cl_bobup |
0.500 |
prefs |
set the the amount of movement before view-bobbing kicks
in. Motion-sick types should set this to 0. |
cl_downloadinterval |
1 |
net |
set the minimum time between downloads from the server in
a multiplayer game |
cl_download_ingame |
1 |
net |
enable downloads during a multiplayer game (generally not
a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads
are between maps only) |
cl_download_max |
0 |
net |
set the maximum number of files to download from a server |
cl_forwardspeed |
400 |
prefs |
set the player maximum forward speed. may not exceed server
max [Flags: a] |
cl_gaitestimation |
1 |
net |
enable estimated player stepping motion -- disable (0) to
decrease apparent "ice skating" and possibly increase lag |
cl_gg |
0 |
demo |
enable Game Gauge mode (gg starts running
a demo in gamegauge mode and will report averag FPS at the end |
cl_hightrack |
0 |
unknown |
? |
cl_himodels |
0 |
prefs |
enable high quality player models. Set to 1 for slightly
better quality player models (and slightly lower fps) [Flags: a] |
cl_messages |
|
prefs |
displays server messages |
cl_movespeedkey |
0.300 |
prefs |
set movement speed for keyboard movement keys |
cl_nodelta |
0 |
net |
disable delta compression (only set to 1 if you get network
errors) |
cl_nolerp |
0 |
net |
disable model (entity) movement prediction (1 may increase
lag) |
cl_nopred |
0 |
net |
disable client-side prediction (1 may increase lag) [Flags:
a] |
cl_pitchdown |
89 |
prefs |
set maximum angle that player can look down (in degrees) |
cl_pitchspeed |
225 |
prefs |
set pitch (up and down) change speed |
cl_pitchup |
89 |
prefs |
set maximum angle thaat player can look up (in degrees) |
cl_predict_players |
1 |
net |
enable client-side prediction of other players |
cl_pred_fraction |
0.500 |
net |
set client-side prediction faction (closer to one is more
prediction) [Flags: a] |
cl_pred_link |
1 |
net |
set client-side prediction link value |
cl_pred_maxtime |
255 |
net |
set client-side prediction maximum prediction time [Flags:
a] |
cl_print_custom |
|
developer |
display loaded custom wads or decals |
cl_resend |
6 |
net |
set resend count (the number of times to attempt to resend
packets) |
cl_rollangle |
2 |
prefs |
set view tilt angle for roll motion |
cl_rollspeed |
200 |
prefs |
set view tilt speed |
cl_shownet |
0 |
net |
enable display of network packet numbers |
cl_showsizes |
0 |
net |
enable display of network packet size graph |
cl_sidespeed |
400 |
prefs |
set the manimum player strafing speed (may not exceed server
manimum) |
cl_skycolor_b |
0 |
prefs |
set the blue component of the sky color |
cl_skycolor_g |
0 |
prefs |
set the green component of the sky color |
cl_skycolor_r |
0 |
prefs |
set the red component of the sky color |
cl_skyname |
0 |
prefs |
set the sky pattern [Flags: a] |
cl_skyvec_x |
0 |
prefs |
set the sky pattern rotation axis vector x-component |
cl_skyvec_y |
0 |
prefs |
set the sky pattern rotation axis vector y-component |
cl_skyvec_z |
0 |
prefs |
set the sky pattern rotation axis vector z-component |
cl_slist |
10 |
prefs |
set the number of servers in the serverlist |
cl_solid_players |
1 |
prefs |
enable solid player models |
cl_spectator_password |
0 |
net |
set the password for spectator access to a server |
cl_stats |
|
old |
GONE |
cl_timeout |
305 |
net |
set the inactivity time before a client is disconnected
(timed out) [Flags: a] |
cl_upload_max |
0 |
net |
set the max number of files a client can upload to a server |
cl_upspeed |
320 |
prefs |
set the player climbing up speed (up to server max) |
cl_usr |
|
prefs |
display user HUD info |
cl_view |
|
developer |
display list of current on-screen entities |
cl_waterdist |
4 |
prefs |
set underwater distance |
cl_yawspeed |
210 |
prefs |
set turning speed (with keyoard, up to server max) |
cmd |
<cmd> [arguments] |
misc |
formal way for a client to issue a command to the server
-- when using the console, the 'cmd' part may be omitted. |
cmdline |
0 |
developer |
display the command-line arguments passed by hl.exe [Flags:
sv] |
cmdlist |
|
developer |
print a list of commands to the console (cmdlist log logfile
saves the list to c:\logfile); you can specify a mask for the list, such
as 'cmdlist a' to list all commands beginning with 'a', etc. |
connect |
<ip> : [port] |
net |
connect to a miltiplayer server with ip address and
optional |
contimes |
<n> |
developer |
show n overlay lines (n = 4 to 64) |
con_notifytime |
4 |
prefs |
set console message notification time (how long messages
stay on screen) |
coop |
0 |
net |
enable cooperative play mode see the coop link on the main
page for tips on getting coop working) [Flags: sv] |
crc |
<map> |
developer |
display the crc value for the map at maps\map.bsp |
crosshair |
1 |
prefs |
enable crosshair [Flags: a] |
cr_demoman |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_engineer |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_hwguy |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_medic |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_pyro |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_random |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_scout |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_sniper |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_soldier |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
cr_spy |
0 |
server |
set a TFC class restriction to limit the number of players
of the class in the name. 0=unlimited, -1=none of that class allowed [Flags:
sv tfc] |
customrsrclist |
<arg> |
developer |
issue a resource request |
cvarlist |
|
developer |
lists all the console variables (cvars) to the console (cvar
log filename will send the list to the file c:\filename) |
c_maxdistance |
200 |
prefs |
set chase cam max distance |
c_maxpitch |
90 |
prefs |
set chase cam max pitch |
c_maxyaw |
135 |
prefs |
set chase cam max yaw |
c_mindistance |
30 |
prefs |
set chase cam min distance |
c_minpitch |
0 |
prefs |
set chase cam min pitch |
c_minyaw |
-135 |
prefs |
set chase cam min yaw |
dc |
|
prefs |
enable class briefing displays after selecting a class in
TFC |
deathmatch |
0 |
server |
enable deathmatch mode [Flags: sv] |
decalfrequency |
30 |
server |
set how frequently clients can spray paint their logo [Flags:
sv] |
default_fov |
90 |
server |
set the default Field-Of-View, smaller numbers zoom in,
larger numbers zoom out (fish-eye style). |
demos |
|
demo |
runs a loop of demos set with startdemos |
detdispenser |
|
controls |
remotely detonate ammo dispenser (TFC Engineer class only)
[Flags: tfc] |
detsentry |
|
controls |
remotely detonate sentry gun (TFC Engineer class only) [Flags:
tfc] |
developer |
0 |
scripts |
enable special developer debug console messages and allow
'echo' to print to the game screen, see console help for details |
direct |
0.900 |
unknown |
? |
discard |
|
controls |
drop unusable ammo -- bind a key to this and USE it in TFC
every time you load up -- your teammates will thank you! [Flags: tfc] |
disconnect |
|
net |
disconnect from a server or local game |
displaysoundlist |
0 |
developer |
display list of all loaded sounds |
download |
|
net |
start downloading files from server (if cl_download_ingame
is 1) |
dropclient |
|
server |
drop client from server (disconnect) |
dropitems |
|
controls |
drop the flag (useful for handing it off to a teammate) |
d_spriteskip |
0 |
unknown |
? |
echo |
"text" |
scripts |
print a message to the console. To print to screen: 'developer
1; echo "text"; developer 0' |
edgefriction |
2 |
server |
set friction between players and walls or objects [Flags:
sv] |
enableconsole |
|
prefs |
enable console screen |
endmovie |
|
demo |
stop a playing movie |
entities |
|
developer |
list currently loaded entities |
envmap |
|
developer |
creates the 6 BMP images for sky boxes from the player's
current position. Size is set with gl_envmapsize . |
escape |
|
controls |
same as [ESCAPE] key, hides console, cancels selection,
etc. |
exec |
<filename> |
scripts |
execute a script file of console commands, often have .cfg
or .rc extension, though not required. script files can include any console
commands and variable settings, see console help for details |
exit |
|
misc |
quit game or server to windows without confirmation |
fakelag |
0 |
net |
simulates lag, higher values are laggier |
fakeloss |
0 |
net |
simulates packet loss, higher values are more lossy |
feign |
|
controls |
fake a death noise and then feign death (Spy class only)
[Flags: tfc] |
filterban |
1 |
server |
enable ip banning |
firstperson |
|
prefs |
enable first-person view (see thirdperson, chase_cam) |
flaginfo |
|
controls |
display flag status (TFC) [Flags: tfc] |
flush |
|
developer |
flush memory and reload |
fly |
|
cheats |
One would think this would enable flying, but noclip does
insstead. See the cheats page for details. |
force_centerview |
|
controls |
snaps player view to straight ahead |
fps_lan |
31 |
net |
set the max framerate for multiplayer games (only when rate
is set higher than 5000. fps_modem sets the max framerate when rate is
set lower than 5000). Lower reduces lag. |
fps_modem |
31 |
net |
set the max framerate for multiplayer games (only when rate
is set less than 5000. fps_lan sets the max framerate when rate is set
5000 or higher). Lower reduces lag. |
fps_single |
72 |
prefs |
set max framerate for a single player game |
fullinfo |
<complete info string> |
server |
enable verbose user information display |
fullserverinfo |
|
server |
enable verbose server information display |
gamma |
3 |
video |
set video gamma level [Flags: a] |
getcertificate |
|
unknown |
? |
getsv |
|
net |
for each server in the serverlist, list ip address and the
total number of players connected |
gg |
<demoname> |
demo |
run Game Gauge benchmark using demoname if cl_gg = 1 |
give |
<item> |
cheats |
spawn a weapon, item, or character. See the cheats
page for details. |
gl_affinemodels |
0 |
video |
makes my screen go crazy (Voodo2) |
gl_alphamin |
0.250 |
video |
set minimum alpha blending level |
gl_clear |
0 |
video |
makes cracks between textures visible when 1 |
gl_cull |
1 |
video |
enable rendering of visible objects only (0 will slow fps) |
gl_d3dflip |
0 |
video |
enable reversed rendering order for D3D video mode |
gl_dither |
1 |
video |
enable dithering [Flags: a] |
gl_dump |
|
video |
dump data about video card: vendor, renderer, version, entensions |
gl_flipmatrix |
0 |
video |
enable special crosshair fix when using the 3DNow! 3DFX
MiniGL (3dfxglam.dll) [Flags: a] |
gl_keeptjunctions |
1 |
video |
enable allowing slight cracks between textures, setting
to 1 may look better on some video cards, but will be a bit slower (fewer
fps) |
gl_lightholes |
1 |
video |
enable light holes (0 may improve perfomance) |
gl_log |
<logfile> |
video |
writes graphic debug messages to logfile |
gl_max_size |
256 |
video |
set the maximum texture size (higher may look better, but
may slow performance if set too high) |
gl_monolights |
0 |
video |
creates a uniform light source with no shadows (OpenGL only)
[Flags: a] |
gl_nobind |
0 |
video |
enable replacing textures with bizarre alphanumeric characters
(trippy) |
gl_nocolors |
0 |
video |
disable colors (OpenGL only) |
gl_overbright |
1 |
video |
enable maximum brightness mode [Flags: a] |
gl_palette_tex |
1 |
video |
enable paletted textures |
gl_picmip |
0 |
video |
set rendering quality (0,1,2, higher is faster and lower
quality) see gl_playermip, gl_texturemode |
gl_playermip |
0 |
video |
set player rendering quality (0,1,2, higher is faster and
lower quality) see gl_playermip, gl_texturemode |
gl_polyoffset |
4 |
video |
set polygon offset -- try larger values for flickering decal
or texture problems [Flags: a] |
gl_reporttjunctions |
0 |
video |
enable T-junction reporting to console, see gl_keeptjunctions |
gl_round_down |
3 |
video |
set texture size rounding-down value (higher rounds more,
resulting in lower quality and higher FPS) |
gl_smoothmodels |
1 |
video |
enable model smoothing. Disabling (0) may increase fps a
bit |
gl_spriteblend |
1 |
video |
enable blending sprite graphics |
gl_texels |
|
video |
report the number of texesl uploaded to the video card |
gl_texsort |
0 |
video |
enables brighter and more vivid textures, but slows performance |
gl_texturemode |
[type] |
video |
set the rendering mode: in order from lowest quality (fastest)
to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
Think of the 1st two as low and high quality for hardware that supports
bilinear filetering, and the 2nd two as low and high quality for hardware
that supports trilinear filtering. |
gl_wateramp |
0 |
video |
enable amplified (higher) waves in water. 1 may decrease
FPS (see sv_wateramp) |
gl_zmax |
4096 |
video |
set max size for zbuffer |
gl_ztrick |
1 |
video |
speeds up renndering on some 3dfx cards (and maybe others),
but may cause flickering on some video cards |
god |
|
cheats |
toggle god mode (invincibility). See the cheats
page for details. |
graphheight |
64 |
net |
set height of r_netgraph display |
graphhigh |
512 |
net |
set max value of r_netgraph display |
graphmean |
1 |
net |
set mean value of r_netgraph display |
graphmedian |
128 |
net |
set median value of r_netgraph display |
heartbeat |
|
server |
send a heartbeat signal to the master server (set setmaster) |
hideconsole |
|
controls |
hide the console |
hisound |
0 |
audio |
enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit
(0 may improve performance) [Flags: a] |
HostMap |
0 |
unknown |
|
hostname |
<name> |
server |
set server hostname (the name that will appear in server
browser lists, if setmaster is set) |
hostport |
0 |
server |
set host connection port |
host_framerate |
0 |
demo |
set the speed that host and server interact with the game. |
host_killtime |
0 |
server |
set time delay before killing the host -- time-delayed shutdown |
host_speeds |
0 |
video |
enable display of current FPS on-screen |
hpkextract |
<name> [all|1 idx] |
developer |
extract files from hpk file (opts = [all |
single index]) |
hpklist |
<hpkname> |
developer |
list files in hpk file |
hpkremove |
<name> <index> |
developer |
remove file from hpkfile |
hpkval |
<hpkname> |
developer |
display checksum value for hpk file |
hud_centerid |
0 |
prefs |
enable center screen display of player ID names (instead
of lower-left corner) [Flags: a] |
hud_deathnotice_time |
6 |
prefs |
set how long death messages remain onscreen |
hud_drawhistory_time |
5 |
prefs |
set how long HUD item icons remain onscreen |
hud_fastswitch |
1 |
prefs |
enable fast weapon switching (0 is HL-style, where you must
press fire after picking a weapon before it is activated) [Flags: a] |
hud_saytext_time |
5 |
prefs |
set how long chat messages remain onscreen |
impulse |
100 |
controls |
enable flashlight |
info |
<userid> |
server |
list info on user (users lists userids) |
interp |
|
video |
enable frame interpolation |
invlast |
|
controls |
select the previously selected inventory item or weapon
[Flags: tfc] |
invnext |
|
controls |
select next item in inventory |
invprev |
0 |
controls |
select previous item in inventory |
ip |
0 |
server |
echo server ip |
ipx_clientport |
0 |
net |
set client port for IPX LAN game |
ipx_hostport |
0 |
server |
set host port for IPX LAN game |
ip_clientport |
0 |
net |
set client port for TCP/IPLAN game |
ip_hostport |
0 |
server |
set host port for TCP/IP LAN game |
joyadvanced |
0 |
joystick |
joystick setting |
joyadvancedupdate |
|
joystick |
enable advanced joystick settings |
joyadvaxisr |
0 |
joystick |
joystick setting |
joyadvaxisu |
0 |
joystick |
joystick setting |
joyadvaxisv |
0 |
joystick |
joystick setting |
joyadvaxisx |
0 |
joystick |
joystick setting |
joyadvaxisy |
0 |
joystick |
joystick setting |
joyadvaxisz |
0 |
joystick |
joystick setting |
joyforwardsensitivity |
-1 |
joystick |
joystick setting |
joyforwardthreshold |
0.150 |
joystick |
joystick setting |
joyname |
0 |
joystick |
joystick setting |
joypitchsensitivity |
1 |
joystick |
joystick setting |
joypitchthreshold |
0.150 |
joystick |
joystick setting |
joysidesensitivity |
-1 |
joystick |
joystick setting |
joysidethreshold |
0.150 |
joystick |
joystick setting |
joystick |
0 |
joystick |
disable joystick (0 may give you a slight performance boost)
[Flags: a] |
joywwhack1 |
0 |
joystick |
joystick setting |
joywwhack2 |
0 |
joystick |
joystick setting |
joyyawsensitivity |
-1 |
joystick |
joystick setting |
joyyawthreshold |
0.150 |
joystick |
joystick setting |
keys |
|
misc |
show CD key info |
kick |
<name or userid or uniqueid> |
server |
kick player from a server (server console or rcon only),
Use the 'users' command to get a list of userid's and uniqueid's. See kick,
banid, writeid, removeid. |
kill |
|
controls |
suicide |
killserver |
|
server |
shut down the server (server op only) |
lambert |
1.500 |
unknown |
? |
lastinv |
|
controls |
switch back to last item or weapon used [Flags: tfc] |
lcd_x |
0 |
video |
screws up my screen |
lcd_yaw |
0 |
video |
screws up my screen |
lightgamma |
2.500 |
video |
set lighting gamma value |
list |
|
net |
lists local servers found by slist command |
listdemo |
<demoname> |
demo |
list info on demo file |
listid |
|
server |
list id numbers |
listip |
|
server |
list ip addresses in the filter ban list |
load |
<name> |
misc |
load a saved game |
loadas8bit |
0 |
audio |
set to 1 to force 8-bit (lower quality) sounds (see hisound
also) |
localinfo |
|
server |
show local info settings |
log |
|
server |
enable/disable logging (put 'log on' in autoexex.cfg,
NOT server.cfg) |
logaddress |
<ip> <port> |
server |
set address for logfile (to log to a remote machine) |
logos |
|
developer |
list logos (decals) |
lookspring |
0 |
mouse |
enable automatic view centering when +mlook is deactivated
[Flags: a] |
lookstrafe |
0 |
mouse |
enable mouse strafing when +mlook is deactivated [Flags:
a] |
lservercfgfile |
0 |
server |
set listen server config file (default is listenserver.cfg) |
map |
<mapname> |
server |
change to map half-life\tfc\mapname.bsp (.bsp not required)
-- will disconnect any clients on the server, see changelevel and changelevel2
to change maps without disconnecting clients |
mapcyclefile |
0 |
server |
specifies the name of the list of maps to cycle through
on a server, default is mapcycle.txt |
maps |
<substring> |
server |
list maps containing substring, * lists all |
maxplayers |
|
server |
set maximum number of clients allowed to connect to the
server |
mcache |
|
developer |
list model cache contents |
mem_prediction |
|
old |
GONE |
menuselect |
<X> |
scripts |
select menu item X (useful after bringing up your class
special menu with 'special' or '+attack2' or 'build') [Flags: tfc] |
messagemode |
|
controls |
prompt for a chat message to send to all clients connected
to the server |
messagemode2 |
|
controls |
prompt for a chat message to send to your teammates only |
model |
0 |
prefs |
If modelname is unspecified, this will display the current
player model name. To change your player model, specify the name of a folder
in Valve/models/player that contains a .mdl file. To view the model, start
a multiplayer game and type chase_active 1. [Flags: a i] |
motd |
|
server |
display the message of the day (motd.txt) for the current
server |
motd_display_time |
15 |
server |
set the time (in seconds) that the message of the day (in
motd.txt) stays on clients' screens when they join the server. |
mp_allowmonsters |
0 |
server |
enable monsters in multiplayer mode (bots) [Flags: sv] |
mp_autocrosshair |
0 |
server |
enable aiming assistance for clients [Flags: sv] |
mp_decals |
2000 |
server |
set max number of decals to display in multiplayer (set
lower for perfomance boost, but blast marks and logos will disappear sooner)
[Flags: a] |
mp_defaultteam |
0 |
unknown |
? |
mp_falldamage |
0 |
server |
enable realistic falling damage [Flags: sv] |
mp_flashlight |
1 |
server |
enable flashlights for clients [Flags: sv] |
mp_footsteps |
1 |
server |
enable footstep sounds [Flags: sv] |
mp_forcerespawn |
0 |
server |
enable automatic forced respawns for players [Flags: sv] |
mp_fraglimit |
0 |
server |
set the number of frags (by any single player) between map
changes, see timelimit [Flags: sv] |
mp_friendlyfire |
0 |
server |
enable friendly fire in teamplay mode (mp_teamplay) [Flags:
sv] |
mp_logecho |
1 |
server |
enable logging of echo commands [Flags: sv] |
mp_logfile |
1 |
server |
enable logging during multiplayer [Flags: sv] |
mp_teamlist |
0 |
server |
? [Flags: sv] |
mp_teamoverride |
1 |
unknown |
? |
mp_teamplay |
0 |
server |
set teamplay mode flags -- use the sum of the numbers by
the options you want enabled: 1=teamplay on (always set this for teamplay
mode), 2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage
friendly explosive, 16=no friendly explosive damage, 128=half-damage armor
friendly-fire, 256=no damage to armor from friendly-fire, 512=half-damage
armor friendly explosive, 1024=no damage to armor from friendly explosive
[Flags: sv] |
mp_timelimit |
0 |
server |
set the time (in minutes) between map changes, see fraglimit
[Flags: sv] |
mp_weaponstay |
0 |
server |
enable permanent weapons [Flags: sv] |
m_filter |
0 |
mouse |
enable mouse filtering (smoothing) [Flags: a] |
m_forward |
1 |
mouse |
set mouse forward speed sensitivity multiplier [Flags: a] |
m_pitch |
-0.022 |
mouse |
set mouse pitch (up and down motion) speed sensitivity multiplier.
Note that NEGATIVE values result in an inverted mouse (moving mouse forward
looks down), while positive values result in a non-inverted mouse (moving
mouse forward looks up) [Flags: a] |
m_side |
0.800 |
mouse |
set mouse strafing speed sensitivity multiplier [Flags:
a] |
m_yaw |
0.022 |
mouse |
set mouse yaw speed sensitivity multiplier [Flags: a] |
name |
0 |
net |
set client player name [Flags: a i] |
netbad |
|
net |
simulate a bad network connection |
netchokeloop |
0 |
unknown |
? |
netmax |
|
net |
display maximum packets and maximum game packets |
netusage |
0 |
net |
enable display of network usage graph |
new |
|
developer |
internal command used to start a new game |
nextdl |
|
net |
download next file |
noclip |
|
cheats |
toggles clipping mode. when clipping disabled (noclip active),
you can walk through walls and fly. See the cheats
page for details. |
noip |
|
old |
GONE: enable TCP/IP networking support |
noipx |
|
old |
GONE: enable IPX networking support |
nosound |
0 |
audio |
disable sounds (1 will make the game silent) |
notarget |
|
cheats |
toggle notarget mode where enemies ignore the player. See
the cheats page for details. |
notify |
|
unknown |
says "UI disabled" |
password |
0 |
server |
set private server password (0 = public server, anyone can
join) [Flags: i] |
path |
|
server |
display current search path for game files |
pausable |
1 |
server |
enable whether or not clients can pause server game [Flags:
sv] |
pause |
|
controls |
pause game |
ping |
|
server |
display name and ping of all clients connected to the server |
pingservers |
|
net |
display pings of servers in the serverlist |
pingsv |
<ip> : [port] |
net |
ping server at IP:PORT address |
play |
<filename> |
scripts |
play a WAV audio file designated by filename |
playdemo |
<filename> |
demo |
play the demo in file Half-Life/valve/filename.dem at normal
speed (use timedemo to play at max fps and report average fps). |
playvol |
|
demo |
set demo playback volume |
pm_nocomplex |
0 |
unknown |
? |
pm_nostucktouch |
0 |
unknown |
? |
pm_nostudio |
0 |
unknown |
? |
pm_pushfix |
0 |
unknown |
? |
pm_worldonly |
0 |
unknown |
? |
pointfile |
<filename> |
developer |
try to load maps\filename.pts |
port |
27015 |
net |
set the default connect port |
precache |
1 |
prefs |
enable pre-loading of all needed files at map start (1 may
help skipping/stoppoing problems) |
prespawn |
|
developer |
internal command; not valid from console |
primeone |
|
controls |
prime grenade type 1 (same at pressing, but not releasing
the key bound to +gren1) [Flags: tfc] |
primetwo |
|
controls |
prime grenade type 2 (same at pressing, but not releasing
the key bound to +gren2) [Flags: tfc] |
protocol |
|
net |
display network protocol version |
ptrack |
|
unknown |
crash the computer (well, mine at least) |
pushlatency |
-50 |
net |
set pushlatency (try around -1/2 to -1 times ping) -- some
people say using non-integer values (like -100.0521) reduces lag [Flags:
a] |
quit |
|
misc |
exit to windows without confirmation |
rate |
9001.204 |
net |
set client data rate (1000-4000 modem, 20000+ LAN) -- bad
values cause LAG! turn on the r_netgraph to help avaluate different values,
and try non-integers like 4001.0528. [Flags: a i] |
rcon |
<password> "commands" |
server |
remote console operation of a server. "commands" can be
any console commands or variable settings. is required if
the server password variable is set to anything except 0, unless client
password variable is set to the same value |
rcon_address |
0 |
server |
set remote console ip address |
rcon_password |
0 |
server |
set password for remote console operation |
rcon_port |
0 |
server |
set remote console port |
reconnect |
|
net |
reconnect to the current server |
record |
<filename> |
demo |
starts recording demo to Half-Live\valve\filename.dem, see
stop |
registered |
0 |
unknown |
? |
reload |
|
server |
reload current map |
removedemo |
<demo> <segmt> |
demo |
remove segment from a demo |
removeid |
<userid or uniqueid> |
server |
Un-ban a user (remove the id from the ban list). See users,
kick, banid, writeid, removeid |
removeip |
|
server |
remove ip from filterban list |
resourcelist |
|
developer |
list all loaded resources |
resources |
|
developer |
list loaded decals |
restart |
|
server |
restarts the current multiplayer map (remove decals, blood,
bulletholes, scores, etc.) |
retry |
|
net |
try reconnecting to the last server four more times (after
four failed attempts) |
revertprofile |
|
old |
GONE: reload last saved player profile |
room_delay |
0 |
audio |
3D sound setting |
room_dlylp |
2 |
audio |
3D sound setting |
room_feedback |
0.520 |
audio |
3D sound setting |
room_left |
0.010 |
audio |
3D sound setting |
room_lp |
0 |
audio |
3D sound setting |
room_mod |
0 |
audio |
3D sound setting |
room_off |
0 |
audio |
3D sound setting |
room_refl |
0.900 |
audio |
3D sound setting |
room_rvblp |
1 |
audio |
3D sound setting |
room_size |
0.060 |
audio |
3D sound setting |
room_type |
18 |
audio |
3D sound setting |
r_decals |
4096 |
prefs |
set max number of blast mark decals in single-player (lower
number will improves perfomance some, but decals wil disappear sooner) |
r_drawadaptive |
0 |
unknown |
enable adaptive detail levels |
r_drawentities |
1 |
developer |
enable drawing player models and sprites |
r_drawviewmodel |
1 |
prefs |
enable drawing player weapon model (off improves perfomance
a bit) |
r_dynamic |
1 |
prefs |
enable dynamic lighting -- the light reflections glowing
objects make on other objects nearby, such as rockets and the flashlight
(0 may improve fps) |
r_fullbright |
0 |
prefs |
enable max brightness, local game only |
r_glowshellfreq |
2.200 |
prefs |
set the frequency of shimmering on glowing shells around
flags and keys |
r_lightmap |
0 |
developer |
Software rendering mode only -- display only one of the
four possible lightmaps (valid values are 0, 1, 2, 3). Useful for viewing
range of switched lights |
r_lightstyle |
<style_no> |
developer |
NEW: Software rendering mode only -- display only the specified
lighting style. Useful for viewing full range of pulsed, blinking, etc.
light effects |
r_mirroralpha |
1 |
video |
enable reflective textures (0 may improve performance) |
r_mmx |
1 |
prefs |
force MMX calculation methods for MMX CPU's (set to 1 if
your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips.
If using 1 reduces perfomance, set back to 0) |
r_netgraph |
1 |
net |
enable graph of network conditions (yellow is bad, red is
worse) turn this on to evaluate rate settings and connection quality (1
is normal netgraph, 2 and 3 give more detailed packet info, but are harder
to read) |
r_norefresh |
0 |
prefs |
enable clearing hud and console before redrawing |
r_novis |
0 |
prefs |
enable drawing underwater polygons (must be 1 for r_wateralpha
to work) |
r_shadows |
0 |
prefs |
enable player shadows (decreases performance and doesn't
look that great) |
r_speeds |
0 |
prefs |
enable display of average fps, draw speed, and polygon info
(use to see running FPS info) |
r_traceglow |
0 |
prefs |
enable inclusion of monsters in glow sprite occlusion checking
(1 will decrease perfomance) |
r_wadtextures |
0 |
unknown |
? |
r_wateralpha |
1 |
prefs |
enable alpha blending underwater (r_novis muse be 1 for
this to work) |
save |
<name> |
misc |
save the current game (1p only), see load |
saveme |
|
controls |
call for medic (TFC) [Flags: tfc] |
say |
"text" |
scripts |
echo text to the screen of all players |
say_team |
"text" |
scripts |
echo text to the screen of team members only |
screenshot |
|
misc |
capture the current screen and save to disk |
scr_centertime |
2 |
prefs |
set how long server messages remain on screen |
scr_connectmsg |
0 |
scripts |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg1 |
0 |
scripts |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg2 |
0 |
scripts |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_conspeed |
600 |
prefs |
set the console scroll speed (try 3000 to make it nearly
instant) |
scr_ofsx |
0 |
scripts |
set screen message x-offset |
scr_ofsy |
0 |
scripts |
set screen message y-offset |
scr_ofsz |
0 |
scripts |
set screen message z-offset |
scr_printspeed |
8 |
scripts |
set screen message print speed |
scr_transparentui |
1 |
unknown |
? [Flags: a] |
sensitivity |
3 |
mouse |
set mouse sensitivity [Flags: a] |
servercfgfile |
0 |
server |
set server .cfg file (default is server.cfg) |
serverinfo |
|
server |
display server information (variables flagged sv) |
serverprofile |
0 |
server |
server profile string |
setdemoinfo |
<demo> <segmt> info |
demo |
add info to demo: info = title "text", play tracknum, fade |
setinfo |
|
server |
display model name, color settings, name, rate, and model
crc |
setmaster |
<ip or hostname> |
server |
set the master server (server list manager) for the server,
see heartbeat |
sfeign |
|
controls |
feign death silently (TFC Spy class only) [Flags: tfc] |
shortname |
|
misc |
display client's 'short name' (name) |
showdrop |
0 |
net |
enable display of dropped packets |
showinfo |
|
net |
enable display of all packets |
showpackets |
0 |
net |
enable network packet info display |
showpause |
1 |
developer |
enable pause graphic display |
showram |
0 |
developer |
enable display of available RAM |
showtriggers |
0 |
developer |
enable display of map trigger entities; for map makers |
sizedown |
|
video |
decrease screen size (will increase FPS, won't work on all
video cards) |
sizeup |
|
video |
increase screen size (will decrease FPS, won't work on all
video cards) |
skill |
3 |
misc |
set the skill level (single player, coop) |
skin |
0 |
prefs |
set model skin (anyone know how to put more than one skin
in a .mdl file so we can use this?) [Flags: a i] |
skipdl |
|
net |
skip the current download and move to the next (if any) |
skipul |
|
net |
skip the current upload and move to the next (if any) |
sk_12mm_bullet1 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_12mm_bullet2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_12mm_bullet3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mmAR_bullet1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mmAR_bullet2 |
4 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mmAR_bullet3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mm_bullet1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mm_bullet2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_9mm_bullet3 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_dmg_punch1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_dmg_punch2 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_dmg_punch3 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_health1 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_health2 |
90 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_agrunt_health3 |
120 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_apache_health1 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_apache_health2 |
250 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_apache_health3 |
400 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_barney_health1 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_barney_health2 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_barney_health3 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_battery1 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_battery2 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_battery3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_blast1 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_blast2 |
120 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_blast3 |
160 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_slash1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_slash2 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_dmg_slash3 |
70 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_health_factor1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_health_factor2 |
1.500 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_health_factor3 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_radius_blast1 |
250 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_radius_blast2 |
250 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bigmomma_radius_blast3 |
275 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_bite1 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_bite2 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_bite3 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_spit1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_spit2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_spit3 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_whip1 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_whip2 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_dmg_whip3 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_health1 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_health2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_bullsquid_health3 |
120 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgball1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgball2 |
4 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgball3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgzap1 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgzap2 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_dmgzap3 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_health1 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_health2 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_health3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_speedball1 |
650 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_speedball2 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_controller_speedball3 |
1000 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_fire1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_fire2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_fire3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_slash1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_slash2 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_slash3 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_stomp1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_stomp2 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_dmg_stomp3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_health1 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_health2 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_gargantua_health3 |
1000 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hassassin_health1 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hassassin_health2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hassassin_health3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_dmg_bite1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_dmg_bite2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_dmg_bite3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_health1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_health2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_headcrab_health3 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthcharger1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthcharger2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthcharger3 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthkit1 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthkit2 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_healthkit3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_gspeed1 |
400 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_gspeed2 |
600 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_gspeed3 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_health1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_health2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_health3 |
80 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_kick1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_kick2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_kick3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_pellets1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_pellets2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hgrunt_pellets3 |
6 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hornet_dmg1 |
4 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hornet_dmg2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_hornet_dmg3 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_dmg_blast1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_dmg_blast2 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_dmg_blast3 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_health1 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_health2 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_houndeye_health3 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_health1 |
200 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_health2 |
200 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_health3 |
400 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_shake1 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_shake2 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_ichthyosaur_shake3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_claw1 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_claw2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_claw3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_clawrake1 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_clawrake2 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_clawrake3 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_zap1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_zap2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_dmg_zap3 |
15 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_health1 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_health2 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_islave_health3 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_dmg_bite1 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_dmg_bite2 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_dmg_bite3 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_health1 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_health2 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_leech_health3 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_miniturret_health1 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_miniturret_health2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_miniturret_health3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_arm1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_arm2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_arm3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_chest1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_chest2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_chest3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_head1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_head2 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_head3 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_leg1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_leg2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_leg3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_stomach1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_stomach2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_monster_stomach3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_health1 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_health2 |
800 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_health3 |
1000 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_zap1 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_zap2 |
30 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_nihilanth_zap3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_arm1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_arm2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_arm3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_chest1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_chest2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_chest3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_head1 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_head2 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_head3 |
3 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_leg1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_leg2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_leg3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_stomach1 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_stomach2 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_player_stomach3 |
1 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_357_bullet1 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_357_bullet2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_357_bullet3 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_bullet1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_bullet2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_bullet3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_grenade1 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_grenade2 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mmAR_grenade3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mm_bullet1 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mm_bullet2 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_9mm_bullet3 |
8 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_buckshot1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_buckshot2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_buckshot3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_crowbar1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_crowbar2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_crowbar3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_narrow1 |
6 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_narrow2 |
6 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_narrow3 |
6 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_wide1 |
14 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_wide2 |
14 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_egon_wide3 |
14 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_gauss1 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_gauss2 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_gauss3 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_hand_grenade1 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_hand_grenade2 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_hand_grenade3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_rpg1 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_rpg2 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_rpg3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_satchel1 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_satchel2 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_satchel3 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_tripmine1 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_tripmine2 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_tripmine3 |
150 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_client1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_client2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_client3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_monster1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_monster2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_plr_xbow_bolt_monster3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_heal1 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_heal2 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_heal3 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_health1 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_health2 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_scientist_health3 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_sentry_health1 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_sentry_health2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_sentry_health3 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_bite1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_bite2 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_bite3 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_pop1 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_pop2 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_dmg_pop3 |
5 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_health1 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_health2 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_snark_health3 |
2 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_suitcharger1 |
75 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_suitcharger2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_suitcharger3 |
35 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_turret_health1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_turret_health2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_turret_health3 |
60 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_both_slash1 |
25 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_both_slash2 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_both_slash3 |
40 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_one_slash1 |
10 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_one_slash2 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_dmg_one_slash3 |
20 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_health1 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_health2 |
50 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
sk_zombie_health3 |
100 |
developer |
set single-player game parameter, such ad damage done by
a certain weapon or attacks by a certain monster (1, 2, or 3 indicates
difficulty level) |
slist |
|
net |
search for local servers, store in serverlist |
slot1 |
|
controls |
select weapon group 1 (or menu item 1) see use |
slot10 |
|
controls |
select weapon group 10 (or menu item 10) see use |
slot2 |
|
controls |
select weapon group 2 (or menu item 2) see use |
slot3 |
|
controls |
select weapon group 3 (or menu item 3) see use |
slot4 |
|
controls |
select weapon group 4 (or menu item 4) see use |
slot5 |
|
controls |
select weapon group 5 (or menu item 5) see use |
slot6 |
|
controls |
select weapon group 6 (or menu item 6) see use |
slot7 |
|
controls |
select weapon group 7 (or menu item 7) see use |
slot8 |
|
controls |
select weapon group 8 (or menu item 8) see use |
slot9 |
|
controls |
select weapon group 9 (or menu item 9) see use |
snapshot |
|
misc |
capture screenshot and save to disk |
snapto |
|
unknown |
? |
snd_noextraupdate |
0 |
audio |
disable 'extra' sound system updates -- only try 1 if you
have sound problems |
snd_show |
0 |
audio |
enable display of sounds as they are played |
soundfade |
<params> |
audio |
set sound fade properties (params = <%>[]) |
soundinfo |
|
audio |
display number of: stereo channels, samples, samplebits,
speed, DMA, and sound channels |
soundlist |
|
audio |
display list of all loaded sounds |
spawn |
|
developer |
internal command; not valid from console |
speak |
<word> |
misc |
say something over the intercom (see console help for the
622 available words), to use in an alias, surround in quotes with no spaces:
alias count "speak one,two,three_comma,four,five,six,_period" |
special |
|
controls |
displays the "special" menu for a class, like +attack2 but
lag-resistant (choose menu item with 'menuselect X') [Flags: tfc] |
spectator |
0 |
controls |
enter spectator mode if enabled [Flags: i] |
startdemos |
|
demo |
start playing demos in a loop, see demos |
startmovie |
<file> |
demo |
play a movie (doesn't seem to work very well) |
status |
|
server |
for each client list: user#, frags, name, frame rate, frame
latency, ping, drop % |
stop |
|
demo |
stops recording a demo, see record |
stopdemo |
|
demo |
stop playing a demo |
stopsound |
|
audio |
stop playing current sound |
stuffcmds |
|
developer |
used to initialize client console commands from server |
suitvolume |
0.250 |
audio |
set HEV suit volume [Flags: a] |
svaddchannel |
|
old |
GONE: add or list server chat rooms |
svclearchannels |
|
old |
GONE: clear server chat rooms |
svremovechannel |
<#chan> |
old |
GONE: remove server chat room # |
sv_accelerate |
10 |
server |
set player acceleration [Flags: sv] |
sv_aim |
0 |
server |
enable aiming assistance for clients [Flags: a sv] |
sv_airaccelerate |
10 |
server |
set in-air acceleration for a server (higher makes it easier
to move while flying through the air or jumping, Mario Brothers - style)
[Flags: sv] |
sv_airmove |
1 |
server |
enable clients ability to move in air [Flags: sv] |
sv_allowdownload |
1 |
server |
enable allowing clients to download maps and decals [Flags:
sv] |
sv_allowupload |
1 |
server |
enable allowing clients to upload maps and decals [Flags:
sv] |
sv_allow_download |
|
server |
toggle allowing clients to download maps and decals |
sv_allow_upload |
|
server |
toggle allowing clients to upload maps and decals |
sv_bounce |
1 |
server |
enable bounce pads [Flags: sv] |
sv_challengetime |
15 |
server |
set time to allow clients to complete connection |
sv_cheats |
1 |
server |
enable cheats [Flags: sv] |
sv_clienttrace |
1 |
server |
set client bounding box size (for collisions, not clipping)
[Flags: sv] |
sv_clipmode |
0 |
server |
set client clipping mode [Flags: sv] |
sv_friction |
4 |
server |
set friction [Flags: sv] |
sv_gravity |
800 |
server |
set gravity (lower is less gravity, higher jumps) [Flags:
sv] |
sv_idealpitchscale |
0.800 |
server |
set pitch reference |
sv_lan |
0 |
server |
enable LAN server mode |
sv_language |
0 |
server |
set language |
sv_logrelay |
0 |
server |
? |
sv_masterprint |
1 |
old |
GONE |
sv_masterprinttime |
5 |
old |
GONE |
sv_maxrate |
0 |
server |
set the max rate value for clients (0 = no limit) -- you
can set this to any value (3000 for normal 33.6 modem-using clients) to
keep any one client from taking too much bandwidth and lagging the server
[Flags: sv] |
sv_maxspectators |
8 |
server |
set max number of spectators [Flags: sv] |
sv_maxspeed |
270 |
server |
set max player speed (for ALL clients) [Flags: sv] |
sv_maxvelocity |
2000 |
server |
set max object velocity |
sv_minrate |
0 |
server |
set the minimum rate value for clients (0 = no limit) [Flags:
sv] |
sv_netsize |
0 |
server |
set max network packet size ( 0 = auto ) |
sv_newunit |
0 |
server |
? |
sv_password |
0 |
server |
set server password [Flags: sv] |
sv_print_custom |
|
server |
? |
sv_sendvelocity |
1 |
server |
new - ? |
sv_showcmd |
0 |
server |
? |
sv_skyname |
0 |
server |
set sky texture |
sv_smartdelta |
1 |
server |
enable intelligent delta compression scheme |
sv_spectalk |
1 |
server |
enable allowing spectator clients to chat [Flags: sv] |
sv_spectatormaxspeed |
500 |
server |
set spectator max movement speed [Flags: sv] |
sv_spectator_password |
0 |
server |
set spectator password |
sv_stepsize |
18 |
server |
set monster and player automatic step-up size (larger values
allow auto-climbing of steeper slopes) [Flags: sv] |
sv_stopspeed |
100 |
server |
set the speed at which the server considers a player as
beginning to stop (used for prediction) [Flags: sv] |
sv_timeout |
65 |
server |
set timeout inactivity limit [Flags: sv] |
sv_type |
|
server |
enable server CPU and OS type to be given out on server
queries |
sv_upload_maxsize |
0 |
server |
set upload file max size [Flags: sv] |
sv_wateraccelerate |
10 |
server |
set in-water acceleration [Flags: sv] |
sv_wateramp |
0 |
server |
enable amplified (higher) waves in water; clients can set
with gl_wateramp |
sv_waterfriction |
1 |
server |
set friction underwater [Flags: sv] |
sv_zmax |
4096 |
server |
set max zbuffer size |
swapdemo |
<demo><seg><seg> |
demo |
swap two segments' positions in a demo |
sys_ticrate |
0.050 |
old |
GONE: set system ticrate |
s_2dvolume |
0.880 |
audio |
Maximum volume at which 2D sounds are played. By the nature
of the filters being applied to the A3D buffers, they are quieter then
their 2D counterparts. Hence it is important to quiet the 2D sounds to
normalize volume. Valid range is 0 to 1.0 |
s_a3d |
0 |
audio |
enable A3D support (0 may improve performance) [Flags: a] |
s_automax_distance |
30 |
audio |
set distance for max sound volume [Flags: a] |
s_automin_distance |
2 |
audio |
set distance for min sound volume [Flags: a] |
s_blipdir |
0 |
unknown |
? |
s_bloat |
2 |
audio |
A3D 2.0 only. Bloat factor for polygons. This effectively
scales each polygon by a certain amount. This is a rough way to fill holes
left by unrendered small polygons. [Flags: a] |
s_buffersize |
65536 |
audio |
set sound buffer size |
s_disable_a3d |
|
audio |
disabe A3D support |
s_distance |
60 |
audio |
adjusts the ratio of game units to meters - affecting velocity,
positioning, and distance. The higher this number, the closer everything
gets (in audio terms). Valid range is 0 to infinity. [Flags: a] |
s_doppler |
0 |
audio |
adjusts doppler effect - this setting is very sensitive
which is why it is disabled by default. Valid range is 0 to 10. [Flags:
a] |
s_eax |
0 |
audio |
enable EAX support (0 may improve performance) [Flags: a] |
s_enable_a3d |
|
audio |
enable A3D support |
s_geometry |
1 |
audio |
A3D 2.0 only. enables geometry rendering on/off. When disabled
(0), geometry is not processed at all. |
s_leafnum |
0 |
unknown |
? [Flags: a] |
s_materials |
0 |
unknown |
? |
s_max_distance |
1000 |
audio |
Maximum distance from the listener before rolloff is no
longer applied. Valid range is s_min_distance to infinity [Flags: a] |
s_min_distance |
8 |
audio |
Minimum distance a source will be from the listener before
rolloff is applied to it. Sources with a value lower than s_min_distance
will play at full volume. Valid range is 0 to s_max_distance. [Flags: a] |
s_numpolys |
200 |
audio |
A3D 2.0 only. Maximum polygons to be rendered. Polygons
will stop being rendered either when there are no more polygons left or
s_numpolys polygons have been rendered. Setting this to 0 is the same as
turning s_geometry off. Valid range is 0 to infinity. [Flags: a] |
s_occfactor |
0.250 |
audio |
A3D 2.0 only. Transmission value of material - the smaller
the number, the more occluded the sound is (less sound passes through the
material). Valid range is 0 to 1.0 |
s_occlude |
1 |
audio |
A3D 2.0 only. enable sound occlusions. |
s_occ_epsilon |
1 |
unknown |
? |
s_polykeep |
1000000000 |
unknown |
? [Flags: a] |
s_polysize |
10000000 |
unknown |
? [Flags: a] |
s_refdelay |
4 |
audio |
A3D 2.0 only. Delay between a source and its closest reflection.
The higher the delay, the more time it takes between when the source and
its first reflection is played. Valid range is 0 to 100. [Flags: a] |
s_refgain |
0.400 |
audio |
A3D 2.0 only. Adjusts the gain on each reflection, where
higher number means louder reflections. Remember very loud reflections
could cancel out the effect of HRTFs. Valid range is 0 to 1.0 [Flags: a] |
s_reflect |
1 |
audio |
A3D 2.0 only. enable sound reflections. |
s_reverb |
1 |
audio |
enable reverb (0 may improve performance) |
s_rolloff |
1 |
audio |
Adjusts the rolloff factor; when the rolloff value is increased,
the effects of distance are increased: high frequencies are filtered and
volume is lowered. Valid range is 0 to 10. [Flags: a] |
s_showtossed |
0 |
unknown |
? |
s_usepvs |
1 |
developer |
enable use of PVS tables (calculated lists of visible objects
based on player position), set to 0 to move around your map without recalculating
PVS |
s_verbwet |
0.250 |
audio |
controls the wet/dry mix of reverbfor A3D only. The higher
the number, the more wet (more reverb) the sounds. Valid range is 0 to
1.0 [Flags: a] |
team |
0 |
server |
enable team mode, see teamX_color and teamX_model [Flags:
a i] |
team1_color |
0 |
server |
set team1 color, see team |
team1_model |
0 |
server |
set team1 model, see team |
team1_name |
0 |
server |
set team1 name, see team |
team1_skin |
0 |
server |
set team1 skin, see team |
team2_color |
0 |
server |
set team2 color, see team |
team2_model |
0 |
server |
set team2 model, see team |
team2_name |
0 |
server |
set team2 name, see team |
team2_skin |
0 |
server |
set team2 skin, see team |
tell |
<playername> "message" |
controls |
sends "message" to the console of player "playername" only.
unless that player has developer set to 1 or the console open, they won't
see it. |
texgamma |
2 |
video |
set texture gamma level |
tfc_adminpwd |
0 |
server |
set TFC administrator password ** not functional ** [Flags:
sv tfc] |
tfc_autokick_time |
180 |
server |
set timeout inactivity limit [Flags: tfc] |
tfc_autoteam |
0 |
server |
enable forced auto-team selection [Flags: sv tfc] |
tfc_balance_scores |
1 |
server |
enable automatic team balancing by score [Flags: sv tfc] |
tfc_balance_teams |
1 |
server |
enable automatic team balancing by number of players [Flags:
sv tfc] |
tfc_birthday |
0 |
server |
enable 'birthday' mode (explosives appear as presents) [Flags:
tfc] |
tfc_clanbattle |
0 |
server |
enable TFC clan battle (tournament) mode [Flags: sv tfc] |
tfc_clanbattle_ceasefire |
0 |
server |
enable ceasefire mode if tfc_clanbattle = 1 [Flags: tfc] |
tfc_clanbattle_locked |
0 |
server |
enable locked (play) mode if tfc_clanbattle = 1 [Flags:
sv tfc] |
tfc_clanbattle_prematch |
0 |
server |
enable prematch (practice) mode if tfc_clanbattle = 1 [Flags:
tfc] |
tfc_fragscoring |
0 |
server |
enable inclusion of frags (and not just captures or area
control) in team scores [Flags: tfc] |
tfc_respawndelay |
0 |
server |
set respawn delay for TFC games [Flags: sv tfc] |
tfc_spam_limit |
20 |
server |
set number of messsages per time (minute?) that will cause
spam penalty [Flags: tfc] |
tfc_spam_penalty1 |
8 |
server |
set spam penalty level 1 [Flags: tfc] |
tfc_spam_penalty2 |
2 |
server |
set spam penalty level 2 [Flags: tfc] |
tf_weapon_ac |
|
controls |
weapon name for "use " command; selects AutoCannon
(TFC HW class only) [Flags: tfc] |
tf_weapon_autorifle |
|
controls |
weapon name for "use " command; selects Autorifle
(TFC Sniper class only) [Flags: tfc] |
tf_weapon_axe |
|
controls |
weapon name for "use " command; selects Crowbar
[Flags: tfc] |
tf_weapon_flamethrower |
|
controls |
weapon name for "use " command; selects Flame
Thrower (TFC Pyro class only) [Flags: tfc] |
tf_weapon_gl |
|
controls |
weapon name for "use " command; selects Grenade
Launcher (TFC Demo class only) [Flags: tfc] |
tf_weapon_ic |
|
controls |
weapon name for "use " command; selects Incendiary
Cannon (TFC pyro only) [Flags: tfc] |
tf_weapon_knife |
|
controls |
weapon name for "use " command; selects Knife
(TFC Spy class only) [Flags: tfc] |
tf_weapon_medikit |
|
controls |
weapon name for "use " command; selects Medikit
(TFC Medic class only) [Flags: tfc] |
tf_weapon_ng |
|
controls |
weapon name for "use " command; selects Nailgun
(TFC Sniper or Scout classes only) [Flags: tfc] |
tf_weapon_pl |
|
controls |
weapon name for "use " command; selects Pipe
Launcher (TFC Demo class only) [Flags: tfc] |
tf_weapon_railgun |
|
controls |
weapon name for "use " command; selects Railgun
(TFC Engineer class only) [Flags: tfc] |
tf_weapon_rpg |
|
controls |
weapon name for "use " command; selects Rocket
Launcher (TFC Soldier class only) [Flags: tfc] |
tf_weapon_sniperrifle |
|
controls |
weapon name for "use " command; selects Sniper
Rifle (TFC Sniper class only) [Flags: tfc] |
tf_weapon_spanner |
|
controls |
weapon name for "use " command; selects Spanner
(wrench) (Engineer class only) [Flags: tfc] |
tf_weapon_superng |
|
controls |
weapon name for "use " command; selects Super
Nailgun (TFC Medic class only) [Flags: tfc] |
tf_weapon_supershotgun |
|
controls |
weapon name for "use " command; selects Super
Shotgun (TFC HW class only) [Flags: tfc] |
tf_weapon_tranq |
|
controls |
weapon name for "use " command; selects tranquilizer
(TFC Spy class only) [Flags: tfc] |
thirdperson |
|
prefs |
enable third-person view (see firstperson, chase_cam) |
throwgren |
|
controls |
throw the grenade type last primed with primeone or primetwo
[Flags: tfc] |
time |
|
misc |
display the current time in military (24-hour) format |
timedemo |
<demo> |
demo |
play demo HalfLife\Valve\demo.dem at max FPS and report
average FPS (see r_speeds, timerefresh, gg) |
timerefresh |
|
demo |
spin view in place and report average FPS for the spin (see
timedemo, r_speeds, gg) |
toggleconsole |
|
controls |
toggle the console screen |
topcolor |
30 |
net |
set player model top color [Flags: a i] |
traceralpha |
0.500 |
prefs |
set tracer bullet alpha component |
tracerblue |
0.400 |
prefs |
set tracer bullet blue component |
tracergreen |
0.800 |
prefs |
set tracer bullet green component |
tracerlength |
0.800 |
prefs |
set tracer bullet length |
traceroffset |
30 |
prefs |
set tracer bullet offset |
tracerred |
0.800 |
prefs |
set tracer bullet red component |
tracerspeed |
6000 |
prefs |
set tracer bullet speed |
unbind |
<key> |
scripts |
remove binding to key |
unbindall |
|
scripts |
remove all key bindings |
upload |
|
net |
upload files to server |
uprate |
9999 |
net |
set transfer rate from client to server (how many bytes
per second your computer will try to send to the server). Lower may improve
lag (to a point -- too low can be worse than too high) |
use |
<item> |
controls |
use an item, i.e. "use tf_weapon_axe" or "use weapon_snark" |
user |
<name|id#> |
server |
list for specified user: model colors, name, rate, model
crc |
users |
|
server |
lists user names, userid's, and uniqueid's for all clients
connected to the server. Use to find number for kicking/banning problem
players. Userid's are assigned serially as users join the server, but uniqueid's
are unique numbers assigned to a single user -- use the uniqueid to permanently
ban players. See kick, banid, writeid, removeid |
version |
|
misc |
display build version and exe date/timestamp |
vid_config_x |
800 |
video |
set horizontal screen resolution [Flags: a] |
vid_config_y |
600 |
video |
set vertical screen resolution [Flags: a] |
vid_d3d |
0 |
video |
enable Direct3D support (keep this off if your video card
supports OpenGL) |
vid_describemode |
|
video |
display video mode settings |
vid_mode |
0 |
video |
set video mode |
vid_nopageflip |
0 |
video |
disable video page flipping [Flags: a] |
vid_stretch_by_2 |
0 |
video |
enable video stretching (for interlaced display) [Flags:
a] |
vid_wait |
0 |
video |
enable video synch |
viewframe |
|
video |
enable wire-frame display (OpenGL only, not 3dfx) |
viewmodel |
|
video |
enable model display |
viewnext |
|
video |
select next model |
viewprev |
|
video |
select previous model |
viewsize |
120 |
video |
set view size [Flags: a] |
violence_ablood |
1 |
prefs |
enable blood (0 will improve perfomance some, but you won't
see any blood) |
violence_agibs |
1 |
prefs |
enable gibs (0 will improve performance some, but you won't
see body chunks) |
violence_hblood |
1 |
prefs |
enable more blood (0 will improve perfomance some, but you
won't see as much blood) |
violence_hgibs |
1 |
prefs |
enable more gibs (0 will improve performance some, but you
won't see as many body chunks) |
volume |
0.800 |
audio |
set game volume [Flags: a] |
v_centermove |
0.150 |
prefs |
set autocentering threshold (how much the view must move
before autocentering kicks in) |
v_centerspeed |
500 |
prefs |
set autocentering speed |
v_dark |
0 |
unknown |
? |
v_idlescale |
0 |
old |
GONE |
v_ipitch_cycle |
1 |
old |
GONE |
v_ipitch_level |
0.300 |
old |
GONE |
v_iroll_cycle |
0.500 |
old |
GONE |
v_iroll_level |
0.100 |
old |
GONE |
v_iyaw_cycle |
2 |
old |
GONE |
v_iyaw_level |
0.300 |
old |
GONE |
v_kickpitch |
0.600 |
prefs |
set amount player view pitch changes when player hit |
v_kickroll |
0.600 |
prefs |
set amount player view roll changes when player hit |
v_kicktime |
0.500 |
prefs |
set duration of player view pitch and roll changes when
player hit |
wait |
|
scripts |
pause for 1 tick in alias or script |
waterroom_type |
14 |
unknown |
? |
wc |
|
unknown |
? |
weapon_357 |
|
controls |
weapon name for "use " command; selects .357
magnum pistol (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_9mmAR |
|
controls |
weapon name for "use " command; selects 9mm
Assault Rifle (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_9mmhandgun |
|
controls |
weapon name for "use " command; selects 9mm
Pistol (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_crossbow |
|
controls |
weapon name for "use " command; selects Crossbow
(not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_crowbar |
|
controls |
weapon name for "use " command; selects crowbar
(not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_egon |
|
controls |
weapon name for "use " command; selects Egon
Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_gauss |
|
controls |
weapon name for "use " command; selects Gauss
Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_handgrenade |
|
controls |
weapon name for "use " command; selects Hand
Grenades (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_hornetgun |
|
controls |
weapon name for "use " command; selects Hornet
Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_rpg |
|
controls |
weapon name for "use " command; selects Rocket
Launcher (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_satchel |
|
controls |
weapon name for "use " command; selects Satchel
Charge (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_shotgun |
|
controls |
weapon name for "use " command; selects Shotgun
(not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_snark |
|
controls |
weapon name for "use " command; selects Snarks
(not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_tripmine |
|
controls |
weapon name for "use " command; selects Tripmines
(not for TFC, see tf_weapon_* for TFC weapon names) |
writeid |
|
server |
write a list of permanently banned id #'s to .\banned.cfg.
See users, kick, banid, writeid, removeid |
writeip |
|
server |
write ip addresses to halflife\valve\listip.cfg |
writeprofile |
|
old |
GONE: write user profiles to a file |
zoom_sensitivity_ratio |
1.200 |
mouse |
set the ratio of normal mouse sensitivity to zoomed-in (alt
fire crossbow or .357 in HL, sniper rifle in TFC) mouse sensitivity |
_snd_mixahead |
0.100 |
audio |
set sound mixahead value (like s_mixahead in Q2), different
values may help fix stuttering problems on some sound cards [Flags: a] |
_vid_default_mode |
0 |
video |
set default video mode (screen resolution) [Flags: a] |
_vid_default_mode_win |
3 |
video |
set default windowed video mode (screen resolution) [Flags:
a] |
_vid_wait_override |
0 |
video |
set video wait override [Flags: a] |
_windowed_mouse |
0 |
video |
enable mouse in windowed mode [Flags: a] |