Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
autosave |
|
enable autosave |
cam_command |
0 |
enable chase cam commands |
cam_contain |
0 |
enable chase cam auto-contain in current room |
cam_idealdist |
64 |
set the preferred distance from the player model for the
chase cam (only valid if thirdperson activated) |
cam_idealpitch |
0 |
set the preferred pitch for the chase cam (only valid if
thirdperson activated) |
cam_idealyaw |
90 |
set the preferred yaw for the chase cam (only valid if thirdperson
activated) |
cam_snapto |
0 |
set the preferred snap interval for the chase cam (only
valid if thirdperson activated) |
chase_active |
0 |
enable chase-cam (third-person view, like TombRaider or
Hexen 2) |
chase_back |
100 |
set the preferred cam distance from the player when backing
up |
chase_right |
0 |
set the preferred offset to the side for the chase cam |
chase_up |
16 |
set the preferred offset up for the chase cam |
cl_anglespeedkey |
0.670 |
set the speed that the direction keys (not mouse) change
the view angle |
cl_backspeed |
400 |
set the player backup speed on a server, up to server max
[Flags: a] |
cl_bob |
0.010 |
set the amount that your player view bobs while running.
Motion-sick types should set this to 0. |
cl_bobcycle |
0.800 |
set how frequently player view bobs while running. Motion-sick
types should set this to 0. |
cl_bobup |
0.500 |
set the the amount of movement before view-bobbing kicks
in. Motion-sick types should set this to 0. |
cl_forwardspeed |
400 |
set the player maximum forward speed. may not exceed server
max [Flags: a] |
cl_himodels |
0 |
enable high quality player models. Set to 1 for slightly
better quality player models (and slightly lower fps) [Flags: a] |
cl_messages |
|
displays server messages |
cl_movespeedkey |
0.300 |
set movement speed for keyboard movement keys |
cl_pitchdown |
89 |
set maximum angle that player can look down (in degrees) |
cl_pitchspeed |
225 |
set pitch (up and down) change speed |
cl_pitchup |
89 |
set maximum angle thaat player can look up (in degrees) |
cl_rollangle |
2 |
set view tilt angle for roll motion |
cl_rollspeed |
200 |
set view tilt speed |
cl_sidespeed |
400 |
set the manimum player strafing speed (may not exceed server
manimum) |
cl_skycolor_b |
0 |
set the blue component of the sky color |
cl_skycolor_g |
0 |
set the green component of the sky color |
cl_skycolor_r |
0 |
set the red component of the sky color |
cl_skyname |
0 |
set the sky pattern [Flags: a] |
cl_skyvec_x |
0 |
set the sky pattern rotation axis vector x-component |
cl_skyvec_y |
0 |
set the sky pattern rotation axis vector y-component |
cl_skyvec_z |
0 |
set the sky pattern rotation axis vector z-component |
cl_slist |
10 |
set the number of servers in the serverlist |
cl_solid_players |
1 |
enable solid player models |
cl_upspeed |
320 |
set the player climbing up speed (up to server max) |
cl_usr |
|
display user HUD info |
cl_waterdist |
4 |
set underwater distance |
cl_yawspeed |
210 |
set turning speed (with keyoard, up to server max) |
con_notifytime |
4 |
set console message notification time (how long messages
stay on screen) |
crosshair |
1 |
enable crosshair [Flags: a] |
c_maxdistance |
200 |
set chase cam max distance |
c_maxpitch |
90 |
set chase cam max pitch |
c_maxyaw |
135 |
set chase cam max yaw |
c_mindistance |
30 |
set chase cam min distance |
c_minpitch |
0 |
set chase cam min pitch |
c_minyaw |
-135 |
set chase cam min yaw |
dc |
|
enable class briefing displays after selecting a class in
TFC |
enableconsole |
|
enable console screen |
firstperson |
|
enable first-person view (see thirdperson, chase_cam) |
fps_single |
72 |
set max framerate for a single player game |
hud_centerid |
0 |
enable center screen display of player ID names (instead
of lower-left corner) [Flags: a] |
hud_deathnotice_time |
6 |
set how long death messages remain onscreen |
hud_drawhistory_time |
5 |
set how long HUD item icons remain onscreen |
hud_fastswitch |
1 |
enable fast weapon switching (0 is HL-style, where you must
press fire after picking a weapon before it is activated) [Flags: a] |
hud_saytext_time |
5 |
set how long chat messages remain onscreen |
model |
0 |
If modelname is unspecified, this will display the current
player model name. To change your player model, specify the name of a folder
in Valve/models/player that contains a .mdl file. To view the model, start
a multiplayer game and type chase_active 1. [Flags: a i] |
precache |
1 |
enable pre-loading of all needed files at map start (1 may
help skipping/stoppoing problems) |
r_decals |
4096 |
set max number of blast mark decals in single-player (lower
number will improves perfomance some, but decals wil disappear sooner) |
r_drawviewmodel |
1 |
enable drawing player weapon model (off improves perfomance
a bit) |
r_dynamic |
1 |
enable dynamic lighting -- the light reflections glowing
objects make on other objects nearby, such as rockets and the flashlight
(0 may improve fps) |
r_fullbright |
0 |
enable max brightness, local game only |
r_glowshellfreq |
2.200 |
set the frequency of shimmering on glowing shells around
flags and keys |
r_mmx |
1 |
force MMX calculation methods for MMX CPU's (set to 1 if
your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips.
If using 1 reduces perfomance, set back to 0) |
r_norefresh |
0 |
enable clearing hud and console before redrawing |
r_novis |
0 |
enable drawing underwater polygons (must be 1 for r_wateralpha
to work) |
r_shadows |
0 |
enable player shadows (decreases performance and doesn't
look that great) |
r_speeds |
0 |
enable display of average fps, draw speed, and polygon info
(use to see running FPS info) |
r_traceglow |
0 |
enable inclusion of monsters in glow sprite occlusion checking
(1 will decrease perfomance) |
r_wateralpha |
1 |
enable alpha blending underwater (r_novis muse be 1 for
this to work) |
scr_centertime |
2 |
set how long server messages remain on screen |
scr_conspeed |
600 |
set the console scroll speed (try 3000 to make it nearly
instant) |
skin |
0 |
set model skin (anyone know how to put more than one skin
in a .mdl file so we can use this?) [Flags: a i] |
thirdperson |
|
enable third-person view (see firstperson, chase_cam) |
traceralpha |
0.500 |
set tracer bullet alpha component |
tracerblue |
0.400 |
set tracer bullet blue component |
tracergreen |
0.800 |
set tracer bullet green component |
tracerlength |
0.800 |
set tracer bullet length |
traceroffset |
30 |
set tracer bullet offset |
tracerred |
0.800 |
set tracer bullet red component |
tracerspeed |
6000 |
set tracer bullet speed |
violence_ablood |
1 |
enable blood (0 will improve perfomance some, but you won't
see any blood) |
violence_agibs |
1 |
enable gibs (0 will improve performance some, but you won't
see body chunks) |
violence_hblood |
1 |
enable more blood (0 will improve perfomance some, but you
won't see as much blood) |
violence_hgibs |
1 |
enable more gibs (0 will improve performance some, but you
won't see as many body chunks) |
v_centermove |
0.150 |
set autocentering threshold (how much the view must move
before autocentering kicks in) |
v_centerspeed |
500 |
set autocentering speed |
v_kickpitch |
0.600 |
set amount player view pitch changes when player hit |
v_kickroll |
0.600 |
set amount player view roll changes when player hit |
v_kicktime |
0.500 |
set duration of player view pitch and roll changes when
player hit |