Half-Life Console Commands and Variables

Complete Alphabetical List

Use these console commands and variables to customize Half-Life, TFC, Opposing Force, or most HL Mods, troubleshoot problems with video or sound hardware, optimize performance, or make your own scripts. If you don't know how to use these console commands and variables, please see the Console Tutorial. Many of these variables are boolean, which means that they can be either 1 (on) or 0 (off) and no other values are allowed. In the descriptions for boolean variables, I use "enables" or "disables" to indicate what happens when that variable is set on (1). The opposite is always true (if 1 enables the feature, 0 disables it, and vice-versa). Variables that can accept any number as a value have descriptions that begin with "sets the . . . " 

Be sure to check out the other categories, especially the tweaks!. The flags listed at the end of the descriptions of some variables have the following meanings: 

  • a - attribute variable, changes to these variables will be automatically saved to Half-Life/valve/config.cfg (or Half-Life/tfc/config.cfg for TFC). Variables without this flag will return to the default value listed unless set by Half-Life/valve/autoexec.cfg (or Half-Life/tfc/autoexec.cfg for TFC).
  • i - info variable, the values of these variables are displayed in response to the info command. 
  • sv - server info variable, the values of these variables are displayed in response to the serverinfo command. 
  • tfc - team fortress classic variables, these variables apply to TFC mode only (hl.exe -game tfc). 
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Command
or
Variable
Name
Arguments
or
Default
Category Description
+alt1   developer extra commands for mod authors; not currently used in HL or TFC
+alt2   developer extra commands for mod authors; not currently used in HL or TFC
+attack   controls fire
+attack2   controls alternate fire (Special Ability Menu in TFC) see special
+back   controls move backward
+camdistance   controls move chase cam away from player (only works if thirdperson activated)
+camin   controls move chase cam in (forward) only works if thirdperson activated
+cammousemove   controls allow mouse motion to control chase cam while held down (only works if thirdperson activated)
+camout   controls move chase cam out (back) only works if thirdperson activated
+campitchdown   controls decrease chase cam pitch (aim down) only works if thirdperson activated
+campitchup   controls increase chase cam pitch (aim up) only works if thirdperson activated
+camyawleft   controls yaw (tilt) chase cam left (only works if thirdperson activated)
+camyawright   controls yaw (tilt) chase cam right (only works if thirdperson activated)
+det20   controls set detpack to explode in 20 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det5   controls set detpack to explode in 5 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+det50   controls set detpack to explode in 50 sec (must hold until it says ok) TFC Demo class only [Flags: tfc]
+duck   controls duck (a.k.a. crouch)
+forward   controls move forward
+gren1   controls launch grenade type 1 (see primeone, primetwo, throwgren) [Flags: tfc]
+gren2   controls launch grenade type 2 (see primeone, primetwo, throwgren) [Flags: tfc]
+ip <xxx.xxx.xxx.xxx> server ?
+jlook   controls enable joystick-controlled looking around (like +mlook, but with a joystick)
+jump   controls jump
+klook   controls use keyboard to look around (see +mlook, +jlook))
+left   controls turn left
+lookdown   controls look down
+lookup   controls look up
+mlook   controls use mouse to look around
+movedown   controls move down -- as in swim down, fly down, or climb down
+moveleft   controls strafe left
+moveright   controls strafe right
+moveup   controls move up -- as in swim up, fly up, or climb up
+reload   controls reload current weapon
+right   controls turn right
+showscores   controls show pings and scores for all players on the server
+speed   controls walk if autorun enabled, run if autorun disabled
+strafe   controls strafe modifier, direction keys strafe while this is held down
+use   controls use item (switch, scientist, sentry gun, …)
addip <min> <ipaddr> server adds an ip the server filterban list (0 minutes = permanent)
alias <name> "cmd1; cmd2" scripts define an alias to a command or commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown"
allowupload   net toggle allowing upload of local copies of decals or models to server
ambient_fade 100 audio set the distance at which ambient sounds fade away
ambient_level 0.300 audio sets sound level for ambient sounds
appenddemo <demo> demo record a demo, appending to the demo file already at half-life/valve/demo.dem
autosave   prefs enable autosave
banid <min> <uid> [kick] server ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server. See users, kick, writeid, removeid
begin   developer internal game function, not valid from console
bgetmod   server request batch mod status
bgetsv   net request batch server list
bgmbuffer 4096 audio set the CD audio buffer size
bgmvolume 0 audio enable CD audio (0 may improve performance) [Flags: a]
bind <key> <"cmd1; cmd2"> scripts make activate one or more command(s) or variable settings, enclosed in quotes and separated by semicolons. Binding a key to any +command also automatically binds the release of that key to the -command (see alias)
bottomcolor 6 net set the bottom color of your player model [Flags: a i]
brightness 1 video enable glare reduction (try higher values, like 3, for even brighter) [Flags: a]
build   controls display build menu (ammo dispenser or sentry gun, Engineer class only) [TFC] [Flags: tfc]
cam_command 0 prefs enable chase cam commands
cam_contain 0 prefs enable chase cam auto-contain in current room
cam_idealdist 64 prefs set the preferred distance from the player model for the chase cam (only valid if thirdperson activated)
cam_idealpitch 0 prefs set the preferred pitch for the chase cam (only valid if thirdperson activated)
cam_idealyaw 90 prefs set the preferred yaw for the chase cam (only valid if thirdperson activated)
cam_snapto 0 prefs set the preferred snap interval for the chase cam (only valid if thirdperson activated)
cancelselect   scripts cancel selection (i.e. what ESCAPE usually does)
cd   audio control CD audio. 'cd stop' stops play, 'cd loop X' plays track X (1-16 valid)
cdkey   old GONE: echo the CD key to the console
centerview   controls centers the view
changeclass   controls display class change menu (can use slotX to select from menu) [Flags: tfc]
changelevel <map> server load the map specified without disconnecting clients from the server
changelevel2 <map> server load the map specified and continue the current game without disconnecting clients from the server
changeteam   controls display team change menu (can use slotX to select from menu) [Flags: tfc]
chase_active 0 prefs enable chase-cam (third-person view, like TombRaider or Hexen 2)
chase_back 100 prefs set the preferred cam distance from the player when backing up
chase_right 0 prefs set the preferred offset to the side for the chase cam
chase_up 16 prefs set the preferred offset up for the chase cam
clear   misc clear the console screen
clearlist   net clear the server list
clientport 27005 net set defail client port (TCP/IP) for connecting to a server (may specify other port with "connect ip:port")
cl_adaptive 0 net displays time, dropped packet %, average latency, up/down rates, and FPS [Flags: a]
cl_allowdownload 1 net enable download of maps, models, and decals on joining a server
cl_allowupload 1 net enable upload of maps, models, and decals on joining a server
cl_allow_download   net toggle allowing download of maps, models, and decals on joining a server
cl_allow_upload   net toggle upload of maps, models, and decals on joining a server
cl_anglespeedkey 0.670 prefs set the speed that the direction keys (not mouse) change the view angle
cl_appendmixed 0 audio force playing of mixed sounds as sequential sounds instead
cl_backspeed 400 prefs set the player backup speed on a server, up to server max [Flags: a]
cl_bitcounts   net show list of bits received for each player, with delta values
cl_bob 0.010 prefs set the amount that your player view bobs while running. Motion-sick types should set this to 0.
cl_bobcycle 0.800 prefs set how frequently player view bobs while running. Motion-sick types should set this to 0.
cl_bobup 0.500 prefs set the the amount of movement before view-bobbing kicks in. Motion-sick types should set this to 0.
cl_downloadinterval 1 net set the minimum time between downloads from the server in a multiplayer game
cl_download_ingame 1 net enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only)
cl_download_max 0 net set the maximum number of files to download from a server
cl_forwardspeed 400 prefs set the player maximum forward speed. may not exceed server max [Flags: a]
cl_gaitestimation 1 net enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_gg 0 demo enable Game Gauge mode (gg starts running a demo in gamegauge mode and will report averag FPS at the end
cl_hightrack 0 unknown ?
cl_himodels 0 prefs enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps) [Flags: a]
cl_messages   prefs displays server messages
cl_movespeedkey 0.300 prefs set movement speed for keyboard movement keys
cl_nodelta 0 net disable delta compression (only set to 1 if you get network errors)
cl_nolerp 0 net disable model (entity) movement prediction (1 may increase lag)
cl_nopred 0 net disable client-side prediction (1 may increase lag) [Flags: a]
cl_pitchdown 89 prefs set maximum angle that player can look down (in degrees)
cl_pitchspeed 225 prefs set pitch (up and down) change speed
cl_pitchup 89 prefs set maximum angle thaat player can look up (in degrees)
cl_predict_players 1 net enable client-side prediction of other players
cl_pred_fraction 0.500 net set client-side prediction faction (closer to one is more prediction) [Flags: a]
cl_pred_link 1 net set client-side prediction link value
cl_pred_maxtime 255 net set client-side prediction maximum prediction time [Flags: a]
cl_print_custom   developer display loaded custom wads or decals
cl_resend 6 net set resend count (the number of times to attempt to resend packets)
cl_rollangle 2 prefs set view tilt angle for roll motion
cl_rollspeed 200 prefs set view tilt speed
cl_shownet 0 net enable display of network packet numbers
cl_showsizes 0 net enable display of network packet size graph
cl_sidespeed 400 prefs set the manimum player strafing speed (may not exceed server manimum)
cl_skycolor_b 0 prefs set the blue component of the sky color
cl_skycolor_g 0 prefs set the green component of the sky color
cl_skycolor_r 0 prefs set the red component of the sky color
cl_skyname 0 prefs set the sky pattern [Flags: a]
cl_skyvec_x 0 prefs set the sky pattern rotation axis vector x-component
cl_skyvec_y 0 prefs set the sky pattern rotation axis vector y-component
cl_skyvec_z 0 prefs set the sky pattern rotation axis vector z-component
cl_slist 10 prefs set the number of servers in the serverlist
cl_solid_players 1 prefs enable solid player models
cl_spectator_password 0 net set the password for spectator access to a server
cl_stats   old GONE
cl_timeout 305 net set the inactivity time before a client is disconnected (timed out) [Flags: a]
cl_upload_max 0 net set the max number of files a client can upload to a server
cl_upspeed 320 prefs set the player climbing up speed (up to server max)
cl_usr   prefs display user HUD info
cl_view   developer display list of current on-screen entities
cl_waterdist 4 prefs set underwater distance 
cl_yawspeed 210 prefs set turning speed (with keyoard, up to server max)
cmd <cmd> [arguments] misc formal way for a client to issue a command to the server -- when using the console, the 'cmd' part may be omitted.
cmdline 0 developer display the command-line arguments passed by hl.exe [Flags: sv]
cmdlist   developer print a list of commands to the console (cmdlist log logfile saves the list to c:\logfile); you can specify a mask for the list, such as 'cmdlist a' to list all commands beginning with 'a', etc.
connect <ip> : [port] net connect to a miltiplayer server with ip address and optional 
contimes <n> developer show n overlay lines (n = 4 to 64)
con_notifytime 4 prefs set console message notification time (how long messages stay on screen)
coop 0 net enable cooperative play mode see the coop link on the main page for tips on getting coop working) [Flags: sv]
crc <map> developer display the crc value for the map at maps\map.bsp
crosshair 1 prefs enable crosshair [Flags: a]
cr_demoman 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_engineer 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_hwguy 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_medic 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_pyro 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_random 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_scout 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_sniper 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_soldier 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_spy 0 server set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
customrsrclist <arg> developer issue a resource request
cvarlist   developer lists all the console variables (cvars) to the console (cvar log filename will send the list to the file c:\filename)
c_maxdistance 200 prefs set chase cam max distance
c_maxpitch 90 prefs set chase cam max pitch
c_maxyaw 135 prefs set chase cam max yaw
c_mindistance 30 prefs set chase cam min distance
c_minpitch 0 prefs set chase cam min pitch
c_minyaw -135 prefs set chase cam min yaw
dc   prefs enable class briefing displays after selecting a class in TFC
deathmatch 0 server enable deathmatch mode [Flags: sv]
decalfrequency 30 server set how frequently clients can spray paint their logo [Flags: sv]
default_fov 90 server set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style).
demos   demo runs a loop of demos set with startdemos
detdispenser   controls remotely detonate ammo dispenser (TFC Engineer class only) [Flags: tfc]
detsentry   controls remotely detonate sentry gun (TFC Engineer class only) [Flags: tfc]
developer 0 scripts enable special developer debug console messages and allow 'echo' to print to the game screen, see console help for details
direct 0.900 unknown ?
discard   controls drop unusable ammo -- bind a key to this and USE it in TFC every time you load up -- your teammates will thank you! [Flags: tfc]
disconnect   net disconnect from a server or local game
displaysoundlist 0 developer display list of all loaded sounds
download   net start downloading files from server (if cl_download_ingame is 1)
dropclient   server drop client from server (disconnect)
dropitems   controls drop the flag (useful for handing it off to a teammate)
d_spriteskip 0 unknown ?
echo "text" scripts print a message to the console. To print to screen: 'developer 1; echo "text"; developer 0'
edgefriction 2 server set friction between players and walls or objects [Flags: sv]
enableconsole   prefs enable console screen
endmovie   demo stop a playing movie
entities   developer list currently loaded entities
envmap   developer creates the 6 BMP images for sky boxes from the player's current position. Size is set with gl_envmapsize .
escape   controls same as [ESCAPE] key, hides console, cancels selection, etc.
exec <filename> scripts execute a script file of console commands, often have .cfg or .rc extension, though not required. script files can include any console commands and variable settings, see console help for details
exit   misc quit game or server to windows without confirmation
fakelag 0 net simulates lag, higher values are laggier
fakeloss 0 net simulates packet loss, higher values are more lossy
feign   controls fake a death noise and then feign death (Spy class only) [Flags: tfc]
filterban 1 server enable ip banning
firstperson   prefs enable first-person view (see thirdperson, chase_cam)
flaginfo   controls display flag status (TFC) [Flags: tfc]
flush   developer flush memory and reload
fly   cheats One would think this would enable flying, but noclip does insstead. See the cheats page for details.
force_centerview   controls snaps player view to straight ahead
fps_lan 31 net set the max framerate for multiplayer games (only when rate is set higher than 5000. fps_modem sets the max framerate when rate is set lower than 5000). Lower reduces lag.
fps_modem 31 net set the max framerate for multiplayer games (only when rate is set less than 5000. fps_lan sets the max framerate when rate is set 5000 or higher). Lower reduces lag.
fps_single 72 prefs set max framerate for a single player game
fullinfo <complete info string> server enable verbose user information display
fullserverinfo   server enable verbose server information display
gamma 3 video set video gamma level [Flags: a]
getcertificate   unknown ?
getsv   net for each server in the serverlist, list ip address and the total number of players connected
gg <demoname> demo run Game Gauge benchmark using demoname if cl_gg = 1
give <item> cheats spawn a weapon, item, or character. See the cheats page for details.
gl_affinemodels 0 video makes my screen go crazy (Voodo2)
gl_alphamin 0.250 video set minimum alpha blending level
gl_clear 0 video makes cracks between textures visible when 1
gl_cull 1 video enable rendering of visible objects only (0 will slow fps)
gl_d3dflip 0 video enable reversed rendering order for D3D video mode
gl_dither 1 video enable dithering [Flags: a]
gl_dump   video dump data about video card: vendor, renderer, version, entensions
gl_flipmatrix 0 video enable special crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll) [Flags: a]
gl_keeptjunctions 1 video enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_lightholes 1 video enable light holes (0 may improve perfomance)
gl_log <logfile> video writes graphic debug messages to logfile
gl_max_size 256 video set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_monolights 0 video creates a uniform light source with no shadows (OpenGL only) [Flags: a]
gl_nobind 0 video enable replacing textures with bizarre alphanumeric characters (trippy)
gl_nocolors 0 video disable colors (OpenGL only)
gl_overbright 1 video enable maximum brightness mode [Flags: a]
gl_palette_tex 1 video enable paletted textures
gl_picmip 0 video set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_playermip 0 video set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode
gl_polyoffset 4 video set polygon offset -- try larger values for flickering decal or texture problems [Flags: a]
gl_reporttjunctions 0 video enable T-junction reporting to console, see gl_keeptjunctions
gl_round_down 3 video set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_smoothmodels 1 video enable model smoothing. Disabling (0) may increase fps a bit
gl_spriteblend 1 video enable blending sprite graphics
gl_texels   video report the number of texesl uploaded to the video card
gl_texsort 0 video enables brighter and more vivid textures, but slows performance
gl_texturemode [type] video set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.
gl_wateramp 0 video enable amplified (higher) waves in water. 1 may decrease FPS (see sv_wateramp)
gl_zmax 4096 video set max size for zbuffer
gl_ztrick 1 video speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
god   cheats toggle god mode (invincibility). See the cheats page for details.
graphheight 64 net set height of r_netgraph display
graphhigh 512 net set max value of r_netgraph display
graphmean 1 net set mean value of r_netgraph display
graphmedian 128 net set median value of r_netgraph display
heartbeat   server send a heartbeat signal to the master server (set setmaster)
hideconsole   controls hide the console
hisound 0 audio enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit (0 may improve performance) [Flags: a]
HostMap 0 unknown
hostname <name> server set server hostname (the name that will appear in server browser lists, if setmaster is set)
hostport 0 server set host connection port
host_framerate 0 demo set the speed that host and server interact with the game. 
host_killtime 0 server set time delay before killing the host -- time-delayed shutdown
host_speeds 0 video enable display of current FPS on-screen
hpkextract <name> [all|1 idx] developer extract files from hpk file (opts = [all | single index])
hpklist <hpkname> developer list files in hpk file
hpkremove <name> <index> developer remove file from hpkfile
hpkval <hpkname> developer display checksum value for hpk file
hud_centerid 0 prefs enable center screen display of player ID names (instead of lower-left corner) [Flags: a]
hud_deathnotice_time 6 prefs set how long death messages remain onscreen
hud_drawhistory_time 5 prefs set how long HUD item icons remain onscreen
hud_fastswitch 1 prefs enable fast weapon switching (0 is HL-style, where you must press fire after picking a weapon before it is activated) [Flags: a]
hud_saytext_time 5 prefs set how long chat messages remain onscreen
impulse 100  controls enable flashlight
info <userid> server list info on user (users lists userids)
interp   video enable frame interpolation
invlast   controls select the previously selected inventory item or weapon [Flags: tfc]
invnext   controls select next item in inventory
invprev 0 controls select previous item in inventory
ip 0 server echo server ip
ipx_clientport 0 net set client port for IPX LAN game
ipx_hostport 0 server set host port for IPX LAN game
ip_clientport 0 net set client port for TCP/IPLAN game
ip_hostport 0 server set host port for TCP/IP LAN game
joyadvanced 0 joystick joystick setting
joyadvancedupdate   joystick enable advanced joystick settings
joyadvaxisr 0 joystick joystick setting
joyadvaxisu 0 joystick joystick setting
joyadvaxisv 0 joystick joystick setting
joyadvaxisx 0 joystick joystick setting
joyadvaxisy 0 joystick joystick setting
joyadvaxisz 0 joystick joystick setting
joyforwardsensitivity -1 joystick joystick setting
joyforwardthreshold 0.150 joystick joystick setting
joyname 0 joystick joystick setting
joypitchsensitivity 1 joystick joystick setting
joypitchthreshold 0.150 joystick joystick setting
joysidesensitivity -1 joystick joystick setting
joysidethreshold 0.150 joystick joystick setting
joystick 0 joystick disable joystick (0 may give you a slight performance boost) [Flags: a]
joywwhack1 0 joystick joystick setting
joywwhack2 0 joystick joystick setting
joyyawsensitivity -1 joystick joystick setting
joyyawthreshold 0.150 joystick joystick setting
keys   misc show CD key info
kick <name or userid or uniqueid> server kick player from a server (server console or rcon only), Use the 'users' command to get a list of userid's and uniqueid's. See kick, banid, writeid, removeid.
kill   controls suicide
killserver   server shut down the server (server op only)
lambert 1.500 unknown ?
lastinv   controls switch back to last item or weapon used [Flags: tfc]
lcd_x 0 video screws up my screen
lcd_yaw 0 video screws up my screen
lightgamma 2.500 video set lighting gamma value
list   net lists local servers found by slist command
listdemo <demoname> demo list info on demo file
listid   server list id numbers
listip   server list ip addresses in the filter ban list
load <name> misc load a saved game
loadas8bit 0 audio set to 1 to force 8-bit (lower quality) sounds (see hisound also)
localinfo   server show local info settings
log   server enable/disable logging (put 'log on' in autoexex.cfg, NOT server.cfg)
logaddress <ip> <port> server set address for logfile (to log to a remote machine)
logos   developer list logos (decals)
lookspring 0 mouse enable automatic view centering when +mlook is deactivated [Flags: a]
lookstrafe 0 mouse enable mouse strafing when +mlook is deactivated [Flags: a]
lservercfgfile 0 server set listen server config file (default is listenserver.cfg)
map <mapname>  server change to map half-life\tfc\mapname.bsp (.bsp not required) -- will disconnect any clients on the server, see changelevel and changelevel2 to change maps without disconnecting clients
mapcyclefile 0 server specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt
maps <substring> server list maps containing substring, * lists all
maxplayers   server set maximum number of clients allowed to connect to the server
mcache   developer list model cache contents
mem_prediction   old GONE
menuselect <X> scripts select menu item X (useful after bringing up your class special menu with 'special' or '+attack2' or 'build') [Flags: tfc]
messagemode   controls prompt for a chat message to send to all clients connected to the server
messagemode2   controls prompt for a chat message to send to your teammates only
model 0 prefs If modelname is unspecified, this will display the current player model name. To change your player model, specify the name of a folder in Valve/models/player that contains a .mdl file. To view the model, start a multiplayer game and type chase_active 1. [Flags: a i]
motd   server display the message of the day (motd.txt) for the current server
motd_display_time 15 server set the time (in seconds) that the message of the day (in motd.txt) stays on clients' screens when they join the server.
mp_allowmonsters 0 server enable monsters in multiplayer mode (bots) [Flags: sv]
mp_autocrosshair 0 server enable aiming assistance for clients [Flags: sv]
mp_decals 2000 server set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) [Flags: a]
mp_defaultteam 0 unknown ?
mp_falldamage 0 server enable realistic falling damage [Flags: sv]
mp_flashlight 1 server enable flashlights for clients [Flags: sv]
mp_footsteps 1 server enable footstep sounds [Flags: sv]
mp_forcerespawn 0 server enable automatic forced respawns for players [Flags: sv]
mp_fraglimit 0 server set the number of frags (by any single player) between map changes, see timelimit [Flags: sv]
mp_friendlyfire 0 server enable friendly fire in teamplay mode (mp_teamplay) [Flags: sv]
mp_logecho 1 server enable logging of echo commands [Flags: sv]
mp_logfile 1 server enable logging during multiplayer [Flags: sv]
mp_teamlist 0 server ? [Flags: sv]
mp_teamoverride 1 unknown ?
mp_teamplay 0 server set teamplay mode flags -- use the sum of the numbers by the options you want enabled: 1=teamplay on (always set this for teamplay mode), 2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly explosive, 16=no friendly explosive damage, 128=half-damage armor friendly-fire, 256=no damage to armor from friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to armor from friendly explosive [Flags: sv]
mp_timelimit 0 server set the time (in minutes) between map changes, see fraglimit [Flags: sv]
mp_weaponstay 0 server enable permanent weapons [Flags: sv]
m_filter 0 mouse enable mouse filtering (smoothing) [Flags: a]
m_forward 1 mouse set mouse forward speed sensitivity multiplier [Flags: a]
m_pitch -0.022 mouse set mouse pitch (up and down motion) speed sensitivity multiplier. Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down), while positive values result in a non-inverted mouse (moving mouse forward looks up) [Flags: a]
m_side 0.800 mouse set mouse strafing speed sensitivity multiplier [Flags: a]
m_yaw 0.022 mouse set mouse yaw speed sensitivity multiplier [Flags: a]
name 0 net set client player name [Flags: a i]
netbad   net simulate a bad network connection
netchokeloop 0 unknown ?
netmax   net display maximum packets and maximum game packets
netusage 0 net enable display of network usage graph
new   developer internal command used to start a new game
nextdl   net download next file
noclip   cheats toggles clipping mode. when clipping disabled (noclip active), you can walk through walls and fly. See the cheats page for details.
noip   old GONE: enable TCP/IP networking support
noipx   old GONE: enable IPX networking support
nosound 0 audio disable sounds (1 will make the game silent)
notarget   cheats toggle notarget mode where enemies ignore the player. See the cheats page for details.
notify   unknown says "UI disabled"
password 0 server set private server password (0 = public server, anyone can join) [Flags: i]
path   server display current search path for game files
pausable 1 server enable whether or not clients can pause server game [Flags: sv]
pause   controls pause game
ping   server display name and ping of all clients connected to the server
pingservers   net display pings of servers in the serverlist
pingsv <ip> : [port] net ping server at IP:PORT address
play <filename> scripts play a WAV audio file designated by filename
playdemo <filename> demo play the demo in file Half-Life/valve/filename.dem at normal speed (use timedemo to play at max fps and report average fps).
playvol   demo set demo playback volume
pm_nocomplex 0 unknown ?
pm_nostucktouch 0 unknown ?
pm_nostudio 0 unknown ?
pm_pushfix 0 unknown ?
pm_worldonly 0 unknown ?
pointfile <filename> developer try to load maps\filename.pts
port 27015 net set the default connect port
precache 1 prefs enable pre-loading of all needed files at map start (1 may help skipping/stoppoing problems)
prespawn   developer internal command; not valid from console
primeone   controls prime grenade type 1 (same at pressing, but not releasing the key bound to +gren1) [Flags: tfc]
primetwo   controls prime grenade type 2 (same at pressing, but not releasing the key bound to +gren2) [Flags: tfc]
protocol   net display network protocol version
ptrack   unknown crash the computer (well, mine at least)
pushlatency -50 net set pushlatency (try around -1/2 to -1 times ping) -- some people say using non-integer values (like -100.0521) reduces lag [Flags: a]
quit   misc exit to windows without confirmation
rate 9001.204 net set client data rate (1000-4000 modem, 20000+ LAN) -- bad values cause LAG! turn on the r_netgraph to help avaluate different values, and try non-integers like 4001.0528. [Flags: a i]
rcon <password> "commands" server remote console operation of a server. "commands" can be any console commands or variable settings. is required if the server password variable is set to anything except 0, unless client password variable is set to the same value
rcon_address 0 server set remote console ip address
rcon_password 0 server set password for remote console operation
rcon_port 0 server set remote console port
reconnect   net reconnect to the current server
record <filename> demo starts recording demo to Half-Live\valve\filename.dem, see stop
registered 0 unknown ?
reload   server reload current map
removedemo <demo> <segmt> demo remove segment from a demo
removeid <userid or uniqueid> server Un-ban a user (remove the id from the ban list). See users, kick, banid, writeid, removeid
removeip   server remove ip from filterban list
resourcelist   developer list all loaded resources
resources   developer list loaded decals
restart   server restarts the current multiplayer map (remove decals, blood, bulletholes, scores, etc.)
retry   net try reconnecting to the last server four more times (after four failed attempts)
revertprofile   old GONE: reload last saved player profile
room_delay 0 audio 3D sound setting
room_dlylp 2 audio 3D sound setting
room_feedback 0.520 audio 3D sound setting
room_left 0.010 audio 3D sound setting
room_lp 0 audio 3D sound setting
room_mod 0 audio 3D sound setting
room_off 0 audio 3D sound setting
room_refl 0.900 audio 3D sound setting
room_rvblp 1 audio 3D sound setting
room_size 0.060 audio 3D sound setting
room_type 18 audio 3D sound setting
r_decals 4096 prefs set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner)
r_drawadaptive 0 unknown enable adaptive detail levels
r_drawentities 1 developer enable drawing player models and sprites
r_drawviewmodel 1 prefs enable drawing player weapon model (off improves perfomance a bit)
r_dynamic 1 prefs enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_fullbright 0 prefs enable max brightness, local game only
r_glowshellfreq 2.200 prefs set the frequency of shimmering on glowing shells around flags and keys
r_lightmap 0 developer Software rendering mode only -- display only one of the four possible lightmaps (valid values are 0, 1, 2, 3). Useful for viewing range of switched lights
r_lightstyle <style_no> developer NEW: Software rendering mode only -- display only the specified lighting style. Useful for viewing full range of pulsed, blinking, etc. light effects
r_mirroralpha 1 video enable reflective textures (0 may improve performance)
r_mmx 1 prefs force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_netgraph 1 net enable graph of network conditions (yellow is bad, red is worse) turn this on to evaluate rate settings and connection quality (1 is normal netgraph, 2 and 3 give more detailed packet info, but are harder to read)
r_norefresh 0 prefs enable clearing hud and console before redrawing
r_novis 0 prefs enable drawing underwater polygons (must be 1 for r_wateralpha to work)
r_shadows 0 prefs enable player shadows (decreases performance and doesn't look that great)
r_speeds 0 prefs enable display of average fps, draw speed, and polygon info (use to see running FPS info)
r_traceglow 0 prefs enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
r_wadtextures 0 unknown ?
r_wateralpha 1 prefs enable alpha blending underwater (r_novis muse be 1 for this to work)
save <name> misc save the current game (1p only), see load
saveme   controls call for medic (TFC) [Flags: tfc]
say "text" scripts echo text to the screen of all players
say_team "text" scripts echo text to the screen of team members only
screenshot   misc capture the current screen and save to disk
scr_centertime 2 prefs set how long server messages remain on screen
scr_connectmsg 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg1 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_connectmsg2 0 scripts display "msg" in lower left of screen -- use "" for "msg" to clear
scr_conspeed 600 prefs set the console scroll speed (try 3000 to make it nearly instant)
scr_ofsx 0 scripts set screen message x-offset
scr_ofsy 0 scripts set screen message y-offset
scr_ofsz 0 scripts set screen message z-offset
scr_printspeed 8 scripts set screen message print speed
scr_transparentui 1 unknown ? [Flags: a]
sensitivity 3 mouse set mouse sensitivity [Flags: a]
servercfgfile 0 server set server .cfg file (default is server.cfg)
serverinfo   server display server information (variables flagged sv)
serverprofile 0 server server profile string
setdemoinfo <demo> <segmt> info demo add info to demo: info = title "text", play tracknum, fade 
setinfo   server display model name, color settings, name, rate, and model crc
setmaster <ip or hostname> server set the master server (server list manager) for the server, see heartbeat
sfeign   controls feign death silently (TFC Spy class only) [Flags: tfc]
shortname   misc display client's 'short name' (name)
showdrop 0 net enable display of dropped packets
showinfo   net enable display of all packets
showpackets 0 net enable network packet info display
showpause 1 developer enable pause graphic display
showram 0 developer enable display of available RAM
showtriggers 0 developer enable display of map trigger entities; for map makers
sizedown   video decrease screen size (will increase FPS, won't work on all video cards)
sizeup   video increase screen size (will decrease FPS, won't work on all video cards)
skill 3 misc set the skill level (single player, coop)
skin 0 prefs set model skin (anyone know how to put more than one skin in a .mdl file so we can use this?) [Flags: a i]
skipdl   net skip the current download and move to the next (if any)
skipul   net skip the current upload and move to the next (if any)
sk_12mm_bullet1 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_12mm_bullet2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_12mm_bullet3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mmAR_bullet1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mmAR_bullet2 4 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mmAR_bullet3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mm_bullet1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mm_bullet2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_9mm_bullet3 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_dmg_punch1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_dmg_punch2 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_dmg_punch3 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_health1 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_health2 90 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_agrunt_health3 120 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_apache_health1 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_apache_health2 250 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_apache_health3 400 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_barney_health1 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_barney_health2 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_barney_health3 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_battery1 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_battery2 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_battery3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_blast1 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_blast2 120 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_blast3 160 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_slash1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_slash2 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_dmg_slash3 70 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_health_factor1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_health_factor2 1.500 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_health_factor3 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_radius_blast1 250 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_radius_blast2 250 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bigmomma_radius_blast3 275 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_bite1 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_bite2 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_bite3 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_spit1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_spit2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_spit3 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_whip1 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_whip2 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_dmg_whip3 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_health1 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_health2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_bullsquid_health3 120 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgball1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgball2 4 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgball3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgzap1 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgzap2 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_dmgzap3 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_health1 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_health2 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_health3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_speedball1 650 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_speedball2 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_controller_speedball3 1000 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_fire1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_fire2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_fire3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_slash1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_slash2 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_slash3 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_stomp1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_stomp2 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_dmg_stomp3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_health1 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_health2 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_gargantua_health3 1000 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hassassin_health1 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hassassin_health2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hassassin_health3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_dmg_bite1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_dmg_bite2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_dmg_bite3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_health1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_health2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_headcrab_health3 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthcharger1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthcharger2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthcharger3 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthkit1 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthkit2 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_healthkit3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_gspeed1 400 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_gspeed2 600 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_gspeed3 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_health1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_health2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_health3 80 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_kick1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_kick2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_kick3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_pellets1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_pellets2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hgrunt_pellets3 6 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hornet_dmg1 4 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hornet_dmg2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_hornet_dmg3 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_dmg_blast1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_dmg_blast2 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_dmg_blast3 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_health1 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_health2 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_houndeye_health3 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_health1 200 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_health2 200 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_health3 400 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_shake1 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_shake2 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_ichthyosaur_shake3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_claw1 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_claw2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_claw3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_clawrake1 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_clawrake2 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_clawrake3 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_zap1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_zap2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_dmg_zap3 15 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_health1 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_health2 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_islave_health3 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_dmg_bite1 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_dmg_bite2 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_dmg_bite3 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_health1 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_health2 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_leech_health3 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_miniturret_health1 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_miniturret_health2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_miniturret_health3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_arm1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_arm2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_arm3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_chest1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_chest2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_chest3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_head1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_head2 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_head3 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_leg1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_leg2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_leg3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_stomach1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_stomach2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_monster_stomach3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_health1 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_health2 800 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_health3 1000 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_zap1 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_zap2 30 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_nihilanth_zap3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_arm1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_arm2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_arm3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_chest1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_chest2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_chest3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_head1 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_head2 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_head3 3 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_leg1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_leg2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_leg3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_stomach1 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_stomach2 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_player_stomach3 1 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_357_bullet1 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_357_bullet2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_357_bullet3 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_bullet1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_bullet2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_bullet3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_grenade1 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_grenade2 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mmAR_grenade3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mm_bullet1 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mm_bullet2 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_9mm_bullet3 8 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_buckshot1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_buckshot2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_buckshot3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_crowbar1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_crowbar2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_crowbar3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_narrow1 6 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_narrow2 6 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_narrow3 6 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_wide1 14 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_wide2 14 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_egon_wide3 14 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_gauss1 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_gauss2 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_gauss3 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_hand_grenade1 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_hand_grenade2 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_hand_grenade3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_rpg1 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_rpg2 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_rpg3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_satchel1 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_satchel2 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_satchel3 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_tripmine1 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_tripmine2 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_tripmine3 150 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_client1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_client2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_client3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_monster1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_monster2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_plr_xbow_bolt_monster3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_heal1 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_heal2 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_heal3 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_health1 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_health2 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_scientist_health3 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_sentry_health1 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_sentry_health2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_sentry_health3 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_bite1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_bite2 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_bite3 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_pop1 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_pop2 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_dmg_pop3 5 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_health1 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_health2 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_snark_health3 2 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_suitcharger1 75 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_suitcharger2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_suitcharger3 35 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_turret_health1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_turret_health2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_turret_health3 60 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_both_slash1 25 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_both_slash2 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_both_slash3 40 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_one_slash1 10 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_one_slash2 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_dmg_one_slash3 20 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_health1 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_health2 50 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
sk_zombie_health3 100 developer set single-player game parameter, such ad damage done by a certain weapon or attacks by a certain monster (1, 2, or 3 indicates difficulty level)
slist   net search for local servers, store in serverlist
slot1   controls select weapon group 1 (or menu item 1) see use
slot10   controls select weapon group 10 (or menu item 10) see use
slot2   controls select weapon group 2 (or menu item 2) see use
slot3   controls select weapon group 3 (or menu item 3) see use
slot4   controls select weapon group 4 (or menu item 4) see use
slot5   controls select weapon group 5 (or menu item 5) see use
slot6   controls select weapon group 6 (or menu item 6) see use
slot7   controls select weapon group 7 (or menu item 7) see use
slot8   controls select weapon group 8 (or menu item 8) see use
slot9   controls select weapon group 9 (or menu item 9) see use
snapshot   misc capture screenshot and save to disk
snapto   unknown ?
snd_noextraupdate 0 audio disable 'extra' sound system updates -- only try 1 if you have sound problems
snd_show 0 audio enable display of sounds as they are played
soundfade <params> audio set sound fade properties (params = <%>[])
soundinfo   audio display number of: stereo channels, samples, samplebits, speed, DMA, and sound channels
soundlist   audio display list of all loaded sounds
spawn   developer internal command; not valid from console
speak <word> misc say something over the intercom (see console help for the 622 available words), to use in an alias, surround in quotes with no spaces: alias count "speak one,two,three_comma,four,five,six,_period"
special   controls displays the "special" menu for a class, like +attack2 but lag-resistant (choose menu item with 'menuselect X') [Flags: tfc]
spectator 0 controls enter spectator mode if enabled [Flags: i]
startdemos   demo start playing demos in a loop, see demos
startmovie <file> demo play a movie (doesn't seem to work very well)
status   server for each client list: user#, frags, name, frame rate, frame latency, ping, drop %
stop   demo stops recording a demo, see record
stopdemo   demo stop playing a demo
stopsound   audio stop playing current sound
stuffcmds   developer used to initialize client console commands from server
suitvolume 0.250 audio set HEV suit volume [Flags: a]
svaddchannel   old GONE: add or list server chat rooms
svclearchannels   old GONE: clear server chat rooms
svremovechannel <#chan> old GONE: remove server chat room #
sv_accelerate 10 server set player acceleration [Flags: sv]
sv_aim 0 server enable aiming assistance for clients [Flags: a sv]
sv_airaccelerate 10 server set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping, Mario Brothers - style) [Flags: sv]
sv_airmove 1 server enable clients ability to move in air [Flags: sv]
sv_allowdownload 1 server enable allowing clients to download maps and decals [Flags: sv]
sv_allowupload 1 server enable allowing clients to upload maps and decals [Flags: sv]
sv_allow_download   server toggle allowing clients to download maps and decals
sv_allow_upload   server toggle allowing clients to upload maps and decals
sv_bounce 1 server enable bounce pads [Flags: sv]
sv_challengetime 15 server set time to allow clients to complete connection
sv_cheats 1 server enable cheats [Flags: sv]
sv_clienttrace 1 server set client bounding box size (for collisions, not clipping) [Flags: sv]
sv_clipmode 0 server set client clipping mode [Flags: sv]
sv_friction 4 server set friction [Flags: sv]
sv_gravity 800 server set gravity (lower is less gravity, higher jumps) [Flags: sv]
sv_idealpitchscale 0.800 server set pitch reference
sv_lan 0 server enable LAN server mode
sv_language 0 server set language
sv_logrelay 0 server ?
sv_masterprint 1 old GONE
sv_masterprinttime 5 old GONE
sv_maxrate 0 server set the max rate value for clients (0 = no limit) -- you can set this to any value (3000 for normal 33.6 modem-using clients) to keep any one client from taking too much bandwidth and lagging the server [Flags: sv]
sv_maxspectators 8 server set max number of spectators [Flags: sv]
sv_maxspeed 270 server set max player speed (for ALL clients) [Flags: sv]
sv_maxvelocity 2000 server set max object velocity
sv_minrate 0 server set the minimum rate value for clients (0 = no limit) [Flags: sv]
sv_netsize 0 server set max network packet size ( 0 = auto )
sv_newunit 0 server ?
sv_password 0 server set server password [Flags: sv]
sv_print_custom   server ?
sv_sendvelocity 1 server new - ?
sv_showcmd 0 server ?
sv_skyname 0 server set sky texture
sv_smartdelta 1 server enable intelligent delta compression scheme
sv_spectalk 1 server enable allowing spectator clients to chat [Flags: sv]
sv_spectatormaxspeed 500 server set spectator max movement speed [Flags: sv]
sv_spectator_password 0 server set spectator password
sv_stepsize 18 server set monster and player automatic step-up size (larger values allow auto-climbing of steeper slopes) [Flags: sv]
sv_stopspeed 100 server set the speed at which the server considers a player as beginning to stop (used for prediction) [Flags: sv]
sv_timeout 65 server set timeout inactivity limit [Flags: sv]
sv_type   server enable server CPU and OS type to be given out on server queries
sv_upload_maxsize 0 server set upload file max size [Flags: sv]
sv_wateraccelerate 10 server set in-water acceleration [Flags: sv]
sv_wateramp 0 server enable amplified (higher) waves in water; clients can set with gl_wateramp
sv_waterfriction 1 server set friction underwater [Flags: sv]
sv_zmax 4096 server set max zbuffer size
swapdemo <demo><seg><seg> demo swap two segments' positions in a demo
sys_ticrate 0.050 old GONE: set system ticrate
s_2dvolume 0.880 audio Maximum volume at which 2D sounds are played. By the nature of the filters being applied to the A3D buffers, they are quieter then their 2D counterparts. Hence it is important to quiet the 2D sounds to normalize volume. Valid range is 0 to 1.0
s_a3d 0 audio enable A3D support (0 may improve performance) [Flags: a]
s_automax_distance 30 audio set distance for max sound volume [Flags: a]
s_automin_distance 2 audio set distance for min sound volume [Flags: a]
s_blipdir 0 unknown ?
s_bloat 2 audio A3D 2.0 only. Bloat factor for polygons. This effectively scales each polygon by a certain amount. This is a rough way to fill holes left by unrendered small polygons. [Flags: a]
s_buffersize 65536 audio set sound buffer size
s_disable_a3d   audio disabe A3D support
s_distance 60 audio adjusts the ratio of game units to meters - affecting velocity, positioning, and distance. The higher this number, the closer everything gets (in audio terms). Valid range is 0 to infinity. [Flags: a]
s_doppler 0 audio adjusts doppler effect - this setting is very sensitive which is why it is disabled by default. Valid range is 0 to 10. [Flags: a]
s_eax 0 audio enable EAX support (0 may improve performance) [Flags: a]
s_enable_a3d   audio enable A3D support
s_geometry 1 audio A3D 2.0 only. enables geometry rendering on/off. When disabled (0), geometry is not processed at all.
s_leafnum 0 unknown ? [Flags: a]
s_materials 0 unknown ?
s_max_distance 1000 audio Maximum distance from the listener before rolloff is no longer applied. Valid range is s_min_distance to infinity [Flags: a]
s_min_distance 8 audio Minimum distance a source will be from the listener before rolloff is applied to it. Sources with a value lower than s_min_distance will play at full volume. Valid range is 0 to s_max_distance. [Flags: a]
s_numpolys 200 audio A3D 2.0 only. Maximum polygons to be rendered. Polygons will stop being rendered either when there are no more polygons left or s_numpolys polygons have been rendered. Setting this to 0 is the same as turning s_geometry off. Valid range is 0 to infinity. [Flags: a]
s_occfactor 0.250 audio A3D 2.0 only. Transmission value of material - the smaller the number, the more occluded the sound is (less sound passes through the material). Valid range is 0 to 1.0
s_occlude 1 audio A3D 2.0 only. enable sound occlusions.
s_occ_epsilon 1 unknown ?
s_polykeep 1000000000 unknown ? [Flags: a]
s_polysize 10000000 unknown ? [Flags: a]
s_refdelay 4 audio A3D 2.0 only. Delay between a source and its closest reflection. The higher the delay, the more time it takes between when the source and its first reflection is played. Valid range is 0 to 100. [Flags: a]
s_refgain 0.400 audio A3D 2.0 only. Adjusts the gain on each reflection, where higher number means louder reflections. Remember very loud reflections could cancel out the effect of HRTFs. Valid range is 0 to 1.0 [Flags: a]
s_reflect 1 audio A3D 2.0 only. enable sound reflections.
s_reverb 1 audio enable reverb (0 may improve performance)
s_rolloff 1 audio Adjusts the rolloff factor; when the rolloff value is increased, the effects of distance are increased: high frequencies are filtered and volume is lowered. Valid range is 0 to 10. [Flags: a]
s_showtossed 0 unknown ?
s_usepvs 1 developer enable use of PVS tables (calculated lists of visible objects based on player position), set to 0 to move around your map without recalculating PVS
s_verbwet 0.250 audio controls the wet/dry mix of reverbfor A3D only. The higher the number, the more wet (more reverb) the sounds. Valid range is 0 to 1.0 [Flags: a]
team 0 server enable team mode, see teamX_color and teamX_model [Flags: a i]
team1_color 0 server set team1 color, see team
team1_model 0 server set team1 model, see team
team1_name 0 server set team1 name, see team
team1_skin 0 server set team1 skin, see team
team2_color 0 server set team2 color, see team
team2_model 0 server set team2 model, see team
team2_name 0 server set team2 name, see team
team2_skin 0 server set team2 skin, see team
tell <playername> "message" controls sends "message" to the console of player "playername" only. unless that player has developer set to 1 or the console open, they won't see it.
texgamma 2 video set texture gamma level
tfc_adminpwd 0 server set TFC administrator password ** not functional ** [Flags: sv tfc]
tfc_autokick_time 180 server set timeout inactivity limit [Flags: tfc]
tfc_autoteam 0 server enable forced auto-team selection [Flags: sv tfc]
tfc_balance_scores 1 server enable automatic team balancing by score [Flags: sv tfc]
tfc_balance_teams 1 server enable automatic team balancing by number of players [Flags: sv tfc]
tfc_birthday 0 server enable 'birthday' mode (explosives appear as presents) [Flags: tfc]
tfc_clanbattle 0 server enable TFC clan battle (tournament) mode [Flags: sv tfc]
tfc_clanbattle_ceasefire 0 server enable ceasefire mode if tfc_clanbattle = 1 [Flags: tfc]
tfc_clanbattle_locked 0 server enable locked (play) mode if tfc_clanbattle = 1 [Flags: sv tfc]
tfc_clanbattle_prematch 0 server enable prematch (practice) mode if tfc_clanbattle = 1 [Flags: tfc]
tfc_fragscoring 0 server enable inclusion of frags (and not just captures or area control) in team scores [Flags: tfc]
tfc_respawndelay 0 server set respawn delay for TFC games [Flags: sv tfc]
tfc_spam_limit 20 server set number of messsages per time (minute?) that will cause spam penalty [Flags: tfc]
tfc_spam_penalty1 8 server set spam penalty level 1 [Flags: tfc]
tfc_spam_penalty2 2 server set spam penalty level 2 [Flags: tfc]
tf_weapon_ac   controls weapon name for "use " command; selects AutoCannon (TFC HW class only) [Flags: tfc]
tf_weapon_autorifle   controls weapon name for "use " command; selects Autorifle (TFC Sniper class only) [Flags: tfc]
tf_weapon_axe   controls weapon name for "use " command; selects Crowbar [Flags: tfc]
tf_weapon_flamethrower   controls weapon name for "use " command; selects Flame Thrower (TFC Pyro class only) [Flags: tfc]
tf_weapon_gl   controls weapon name for "use " command; selects Grenade Launcher (TFC Demo class only) [Flags: tfc]
tf_weapon_ic   controls weapon name for "use " command; selects Incendiary Cannon (TFC pyro only) [Flags: tfc]
tf_weapon_knife   controls weapon name for "use " command; selects Knife (TFC Spy class only) [Flags: tfc]
tf_weapon_medikit   controls weapon name for "use " command; selects Medikit (TFC Medic class only) [Flags: tfc]
tf_weapon_ng   controls weapon name for "use " command; selects Nailgun (TFC Sniper or Scout classes only) [Flags: tfc]
tf_weapon_pl   controls weapon name for "use " command; selects Pipe Launcher (TFC Demo class only) [Flags: tfc]
tf_weapon_railgun   controls weapon name for "use " command; selects Railgun (TFC Engineer class only) [Flags: tfc]
tf_weapon_rpg   controls weapon name for "use " command; selects Rocket Launcher (TFC Soldier class only) [Flags: tfc]
tf_weapon_sniperrifle   controls weapon name for "use " command; selects Sniper Rifle (TFC Sniper class only) [Flags: tfc]
tf_weapon_spanner   controls weapon name for "use " command; selects Spanner (wrench) (Engineer class only) [Flags: tfc]
tf_weapon_superng   controls weapon name for "use " command; selects Super Nailgun (TFC Medic class only) [Flags: tfc]
tf_weapon_supershotgun   controls weapon name for "use " command; selects Super Shotgun (TFC HW class only) [Flags: tfc]
tf_weapon_tranq   controls weapon name for "use " command; selects tranquilizer (TFC Spy class only) [Flags: tfc]
thirdperson   prefs enable third-person view (see firstperson, chase_cam)
throwgren   controls throw the grenade type last primed with primeone or primetwo [Flags: tfc]
time   misc display the current time in military (24-hour) format
timedemo <demo> demo play demo HalfLife\Valve\demo.dem at max FPS and report average FPS (see r_speeds, timerefresh, gg)
timerefresh   demo spin view in place and report average FPS for the spin (see timedemo, r_speeds, gg)
toggleconsole   controls toggle the console screen
topcolor 30 net set player model top color [Flags: a i]
traceralpha 0.500 prefs set tracer bullet alpha component
tracerblue 0.400 prefs set tracer bullet blue component
tracergreen 0.800 prefs set tracer bullet green component
tracerlength 0.800 prefs set tracer bullet length
traceroffset 30 prefs set tracer bullet offset
tracerred 0.800 prefs set tracer bullet red component
tracerspeed 6000 prefs set tracer bullet speed
unbind <key> scripts remove binding to key 
unbindall   scripts remove all key bindings
upload   net upload files to server
uprate 9999 net set transfer rate from client to server (how many bytes per second your computer will try to send to the server). Lower may improve lag (to a point -- too low can be worse than too high)
use <item> controls use an item, i.e. "use tf_weapon_axe" or "use weapon_snark"
user <name|id#> server list for specified user: model colors, name, rate, model crc
users   server lists user names, userid's, and uniqueid's for all clients connected to the server. Use to find number for kicking/banning problem players. Userid's are assigned serially as users join the server, but uniqueid's are unique numbers assigned to a single user -- use the uniqueid to permanently ban players. See kick, banid, writeid, removeid
version   misc display build version and exe date/timestamp
vid_config_x 800 video set horizontal screen resolution [Flags: a]
vid_config_y 600 video set vertical screen resolution [Flags: a]
vid_d3d 0 video enable Direct3D support (keep this off if your video card supports OpenGL)
vid_describemode   video display video mode settings
vid_mode 0 video set video mode 
vid_nopageflip 0 video disable video page flipping [Flags: a]
vid_stretch_by_2 0 video enable video stretching (for interlaced display) [Flags: a]
vid_wait 0 video enable video synch
viewframe   video enable wire-frame display (OpenGL only, not 3dfx)
viewmodel   video enable model display
viewnext   video select next model
viewprev   video select previous model
viewsize 120 video set view size [Flags: a]
violence_ablood 1 prefs enable blood (0 will improve perfomance some, but you won't see any blood)
violence_agibs 1 prefs enable gibs (0 will improve performance some, but you won't see body chunks)
violence_hblood 1 prefs enable more blood (0 will improve perfomance some, but you won't see as much blood)
violence_hgibs 1 prefs enable more gibs (0 will improve performance some, but you won't see as many body chunks)
volume 0.800 audio set game volume [Flags: a]
v_centermove 0.150 prefs set autocentering threshold (how much the view must move before autocentering kicks in)
v_centerspeed 500 prefs set autocentering speed
v_dark 0 unknown ?
v_idlescale 0 old GONE
v_ipitch_cycle 1 old GONE
v_ipitch_level 0.300 old GONE
v_iroll_cycle 0.500 old GONE
v_iroll_level 0.100 old GONE
v_iyaw_cycle 2 old GONE
v_iyaw_level 0.300 old GONE
v_kickpitch 0.600 prefs set amount player view pitch changes when player hit
v_kickroll 0.600 prefs set amount player view roll changes when player hit
v_kicktime 0.500 prefs set duration of player view pitch and roll changes when player hit
wait   scripts pause for 1 tick in alias or script
waterroom_type 14 unknown ?
wc   unknown ?
weapon_357   controls weapon name for "use " command; selects .357 magnum pistol (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_9mmAR   controls weapon name for "use " command; selects 9mm Assault Rifle (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_9mmhandgun   controls weapon name for "use " command; selects 9mm Pistol (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_crossbow   controls weapon name for "use " command; selects Crossbow (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_crowbar   controls weapon name for "use " command; selects crowbar (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_egon   controls weapon name for "use " command; selects Egon Gun (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_gauss   controls weapon name for "use " command; selects Gauss Gun (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_handgrenade   controls weapon name for "use " command; selects Hand Grenades (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_hornetgun   controls weapon name for "use " command; selects Hornet Gun (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_rpg   controls weapon name for "use " command; selects Rocket Launcher (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_satchel   controls weapon name for "use " command; selects Satchel Charge (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_shotgun   controls weapon name for "use " command; selects Shotgun (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_snark   controls weapon name for "use " command; selects Snarks (not for TFC, see tf_weapon_* for TFC weapon names)
weapon_tripmine   controls weapon name for "use " command; selects Tripmines (not for TFC, see tf_weapon_* for TFC weapon names)
writeid   server write a list of permanently banned id #'s to .\banned.cfg. See users, kick, banid, writeid, removeid
writeip   server write ip addresses to halflife\valve\listip.cfg
writeprofile   old GONE: write user profiles to a file
zoom_sensitivity_ratio 1.200 mouse set the ratio of normal mouse sensitivity to zoomed-in (alt fire crossbow or .357 in HL, sniper rifle in TFC) mouse sensitivity
_snd_mixahead 0.100 audio set sound mixahead value (like s_mixahead in Q2), different values may help fix stuttering problems on some sound cards [Flags: a]
_vid_default_mode 0 video set default video mode (screen resolution) [Flags: a]
_vid_default_mode_win 3 video set default windowed video mode (screen resolution) [Flags: a]
_vid_wait_override 0 video set video wait override [Flags: a]
_windowed_mouse 0 video enable mouse in windowed mode [Flags: a]
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