Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
alias |
<name> "cmd1; cmd2" |
define an alias to a command or commands, i.e. alias jumpduck
"+moveup; +movedown; wait; -moveup; -movedown" |
bind |
<key> <"cmd1; cmd2"> |
make activate one or more command(s) or variable
settings, enclosed in quotes and separated by semicolons. Binding a key
to any +command also automatically binds the release of that key to the
-command (see alias) |
cancelselect |
|
cancel selection (i.e. what ESCAPE usually does) |
developer |
0 |
enable special developer debug console messages and allow
'echo' to print to the game screen, see console help for details |
echo |
"text" |
print a message to the console. To print to screen: 'developer
1; echo "text"; developer 0' |
exec |
<filename> |
execute a script file of console commands, often have .cfg
or .rc extension, though not required. script files can include any console
commands and variable settings, see console help for details |
menuselect |
<X> |
select menu item X (useful after bringing up your class
special menu with 'special' or '+attack2' or 'build') [Flags: tfc] |
play |
<filename> |
play a WAV audio file designated by filename |
say |
"text" |
echo text to the screen of all players |
say_team |
"text" |
echo text to the screen of team members only |
scr_connectmsg |
0 |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg1 |
0 |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg2 |
0 |
display "msg" in lower left of screen -- use "" for "msg"
to clear |
scr_ofsx |
0 |
set screen message x-offset |
scr_ofsy |
0 |
set screen message y-offset |
scr_ofsz |
0 |
set screen message z-offset |
scr_printspeed |
8 |
set screen message print speed |
unbind |
<key> |
remove binding to key |
unbindall |
|
remove all key bindings |
wait |
|
pause for 1 tick in alias or script |