Command
or
Variable
Name |
Arguments
or
Default |
Description |
|
|
|
brightness |
1 |
enable glare reduction (try higher values, like 3, for even
brighter) [Flags: a] |
gamma |
3 |
set video gamma level [Flags: a] |
gl_affinemodels |
0 |
makes my screen go crazy (Voodo2) |
gl_alphamin |
0.250 |
set minimum alpha blending level |
gl_clear |
0 |
makes cracks between textures visible when 1 |
gl_cull |
1 |
enable rendering of visible objects only (0 will slow fps) |
gl_d3dflip |
0 |
enable reversed rendering order for D3D video mode |
gl_dither |
1 |
enable dithering [Flags: a] |
gl_dump |
|
dump data about video card: vendor, renderer, version, entensions |
gl_flipmatrix |
0 |
enable special crosshair fix when using the 3DNow! 3DFX
MiniGL (3dfxglam.dll) [Flags: a] |
gl_keeptjunctions |
1 |
enable allowing slight cracks between textures, setting
to 1 may look better on some video cards, but will be a bit slower (fewer
fps) |
gl_lightholes |
1 |
enable light holes (0 may improve perfomance) |
gl_log |
<logfile> |
writes graphic debug messages to logfile |
gl_max_size |
256 |
set the maximum texture size (higher may look better, but
may slow performance if set too high) |
gl_monolights |
0 |
creates a uniform light source with no shadows (OpenGL only)
[Flags: a] |
gl_nobind |
0 |
enable replacing textures with bizarre alphanumeric characters
(trippy) |
gl_nocolors |
0 |
disable colors (OpenGL only) |
gl_overbright |
1 |
enable maximum brightness mode [Flags: a] |
gl_palette_tex |
1 |
enable paletted textures |
gl_picmip |
0 |
set rendering quality (0,1,2, higher is faster and lower
quality) see gl_playermip, gl_texturemode |
gl_playermip |
0 |
set player rendering quality (0,1,2, higher is faster and
lower quality) see gl_playermip, gl_texturemode |
gl_polyoffset |
4 |
set polygon offset -- try larger values for flickering decal
or texture problems [Flags: a] |
gl_reporttjunctions |
0 |
enable T-junction reporting to console, see gl_keeptjunctions |
gl_round_down |
3 |
set texture size rounding-down value (higher rounds more,
resulting in lower quality and higher FPS) |
gl_smoothmodels |
1 |
enable model smoothing. Disabling (0) may increase fps a
bit |
gl_spriteblend |
1 |
enable blending sprite graphics |
gl_texels |
|
report the number of texesl uploaded to the video card |
gl_texsort |
0 |
enables brighter and more vivid textures, but slows performance |
gl_texturemode |
[type] |
set the rendering mode: in order from lowest quality (fastest)
to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
Think of the 1st two as low and high quality for hardware that supports
bilinear filetering, and the 2nd two as low and high quality for hardware
that supports trilinear filtering. |
gl_wateramp |
0 |
enable amplified (higher) waves in water. 1 may decrease
FPS (see sv_wateramp) |
gl_zmax |
4096 |
set max size for zbuffer |
gl_ztrick |
1 |
speeds up renndering on some 3dfx cards (and maybe others),
but may cause flickering on some video cards |
host_speeds |
0 |
enable display of current FPS on-screen |
interp |
|
enable frame interpolation |
lcd_x |
0 |
screws up my screen |
lcd_yaw |
0 |
screws up my screen |
lightgamma |
2.500 |
set lighting gamma value |
r_mirroralpha |
1 |
enable reflective textures (0 may improve performance) |
sizedown |
|
decrease screen size (will increase FPS, won't work on all
video cards) |
sizeup |
|
increase screen size (will decrease FPS, won't work on all
video cards) |
texgamma |
2 |
set texture gamma level |
vid_config_x |
800 |
set horizontal screen resolution [Flags: a] |
vid_config_y |
600 |
set vertical screen resolution [Flags: a] |
vid_d3d |
0 |
enable Direct3D support (keep this off if your video card
supports OpenGL) |
vid_describemode |
|
display video mode settings |
vid_mode |
0 |
set video mode |
vid_nopageflip |
0 |
disable video page flipping [Flags: a] |
vid_stretch_by_2 |
0 |
enable video stretching (for interlaced display) [Flags:
a] |
vid_wait |
0 |
enable video synch |
viewframe |
|
enable wire-frame display (OpenGL only, not 3dfx) |
viewmodel |
|
enable model display |
viewnext |
|
select next model |
viewprev |
|
select previous model |
viewsize |
120 |
set view size [Flags: a] |
_vid_default_mode |
0 |
set default video mode (screen resolution) [Flags: a] |
_vid_default_mode_win |
3 |
set default windowed video mode (screen resolution) [Flags:
a] |
_vid_wait_override |
0 |
set video wait override [Flags: a] |
_windowed_mouse |
0 |
enable mouse in windowed mode [Flags: a] |